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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Based on ScottFree interpreter version 1.14 developed by Swansea
* University Computer Society without disassembly of any other game
* drivers, only of game databases as permitted by EEC law (for purposes
* of compatibility).
*
* Licensed under GPLv2
*
* https://github.com/angstsmurf/spatterlight/tree/master/terps/scott
*/
#ifndef GLK_SCOTT_GLOBALS_H
#define GLK_SCOTT_GLOBALS_H
#include "common/array.h"
#include "common/str.h"
#include "common/str-array.h"
#include "common/hashmap.h"
#include "glk/glk_types.h"
#include "glk/windows.h"
#include "glk/scott/definitions.h"
#include "glk/scott/types.h"
#include "glk/scott/unp64/unp64.h"
namespace Glk {
namespace Scott {
struct Command;
enum ExtraCommand : int;
struct LineImage;
enum VectorStateType : int;
struct PixelToDraw;
struct Image;
typedef uint8_t RGB[3];
typedef RGB PALETTE[16];
struct Header;
struct Item;
struct Room;
struct Action;
struct SavedState;
class Globals {
public:
// scott
Header *_gameHeader;
Common::Array<Item> _items;
Common::Array<Room> _rooms;
Common::StringArray _verbs;
Common::StringArray _nouns;
Common::StringArray _messages;
Common::Array<Action> _actions;
Common::StringArray _sys;
Common::StringArray _systemMessages;
winid_t _graphics = nullptr;
uint8_t *_entireFile = nullptr;
size_t _fileLength = 0;
strid_t _roomDescriptionStream = nullptr;
int _fileBaselineOffset = 0;
int _header[24];
int _lightRefill = 0;
winid_t _bottomWindow = nullptr, _topWindow = nullptr;
Command *_currentCommand = nullptr;
int _justStarted = 1;
int _shouldRestart = 0;
int _stopTime = 0;
strid_t _transcript = nullptr;
int _counters[16]; ///< Range unknown
int _currentCounter = 0;
int _savedRoom = 0;
int _roomSaved[16]; ///< Range unknown
uint32 _bitFlags = 0; ///< Might be >32 flags - I haven't seen >32 yet
int _autoInventory = 0;
int _animationFlag = 0;
uint8_t _enemyTable[126];
const char *_battleMessages[33];
int _options = 0; ///< Option flags set
Common::String _titleScreen;
int _shouldLookInTranscript = 0;
// sagadraw
int _drawToBuffer = 0;
uint8_t _sprite[256][8];
uint8_t _screenchars[768][8];
uint8_t _buffer[384][9];
Common::Array<Image> _images;
int _pixelSize = 0;
int _xOffset = 0;
PALETTE _pal;
int _whiteColour = 15;
int _blueColour = 9;
glui32 _diceColour = 0xFF0000;
int32_t _errorCount = 0;
PaletteType _palChosen = NO_PALETTE;
size_t _hulkCoordinates = 0x26DB;
size_t _hulkItemImageOffsets = 0x2798;
size_t _hulkLookImageOffsets = 0x27BC;
size_t _hulkSpecialImageOffsets = 0x276E;
size_t _hulkImageOffset = 0x441B;
// line_drawing
Common::Array<LineImage> _lineImages;
VectorStateType _vectorState;
PixelToDraw **_pixelsToDraw = nullptr;
int _totalDrawInstructions = 0;
int _currentDrawInstruction = 0;
int _vectorImageShown = -1;
uint8_t *_pictureBitmap = nullptr;
int _lineColour = 15;
int _bgColour = 0;
int _scottGraphicsWidth = 255;
int _scottGraphicsHeight = 94;
// connect
int _gliSlowDraw = 0;
// parser
int _lastNoun = 0;
glui32 *_firstErrorMessage = nullptr;
glui32 **_unicodeWords = nullptr;
char **_charWords = nullptr;
int _wordsInInput = 0;
Common::StringArray _directions;
Common::StringArray _englishDirections;
Common::StringArray _skipList;
Common::StringArray _englishSkipList;
Common::StringArray _delimiterList;
Common::StringArray _englishDelimiterList;
Common::StringArray _extraCommands;
Common::StringArray _extraNouns;
Common::StringArray _englishExtraNouns;
Common::Array<ExtraCommand> _extraNounsKey;
Common::Array<ExtraCommand> _extraCommandsKey;
Common::StringArray _abbreviations;
Common::StringArray _abbreviationsKey;
Common::StringArray _spanishDirections;
Common::StringArray _germanDirections;
Common::StringArray _germanExtraCommands;
Common::StringArray _spanishExtraCommands;
Common::StringArray _germanExtraNouns;
Common::StringArray _spanishExtraNouns;
Common::StringArray _germanSkipList;
Common::StringArray _germanDelimiterList;
// restore state
int _justUndid = 0;
SavedState *_initialState = nullptr;
SavedState *_ramSave = nullptr;
SavedState *_lastUndo = nullptr;
SavedState *_oldestUndo = nullptr;
int _numberOfUndos = 0;
const GameInfo *_game;
GameInfo _fallbackGame;
// Include game list
#include "glk/scott/games.h"
// detect game
Common::HashMap<Common::String, int> _md5Index;
// unp64
UnpStr _unp;
int _parsePar = 1;
int _iter = 0;
// 6502 emu
int _byted011[2] = {0, 0};
int _retfire = 0xff;
int _retspace = 0xff;
// robin of sherwood]
uint8_t *_forestImages = nullptr;
// seas of blood
winid_t _leftDiceWin = nullptr;
winid_t _rightDiceWin = nullptr;
winid_t _battleRight = nullptr;
uint _backgroundColour = 0;
uint8_t *_bloodImageData = nullptr;
glui32 _dicePixelSize = 0;
glui32 _diceXOffset = 0;
glui32 _diceYOffset = 0;
int _shouldDrawObjectImages = 0;
// savage island
uint8_t *_saveIslandAppendix1 = nullptr;
int _saveIslandAppendix1Length = 0;
uint8_t *_saveIslandAppendix2 = nullptr;
int _saveIslandAppendix2Length = 0;
// load TI994A
int _maxMessages = 0;
int _maxItemDescr = 0;
size_t _ti99ImplicitExtent = 0;
size_t _ti99ExplicitExtent = 0;
uint8_t *_ti99ImplicitActions = nullptr;
uint8_t *_ti99ExplicitActions = nullptr;
uint8_t **_verbActionOffsets = nullptr;
public:
Globals();
~Globals();
};
extern Globals *g_globals;
#define _G(FIELD) (g_globals->FIELD)
} // End of namespace Scott
} // End of namespace Glk
#endif
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