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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/* OS-layer functions and macros.
*
* This file does not introduce any curses (or other screen-API)
* dependencies; it can be used for both the interpreter as well as the
* compiler.
*/
/* Text IO Buffering
*/
#ifndef GLK_TADS_OS_BUFFER
#define GLK_TADS_OS_BUFFER
#include "common/scummsys.h"
namespace Glk {
namespace TADS {
extern void os_put_buffer(const char *buf, size_t len);
extern void os_get_buffer(char *buf, size_t len, size_t init);
extern char *os_fill_buffer(char *buf, size_t len);
} // End of namespace TADS
} // End of namespace Glk
#endif
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