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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_TADS
#define GLK_TADS
#include "common/scummsys.h"
#include "glk/glk_api.h"
namespace Glk {
namespace TADS {
/**
* tads game interpreter
*/
class TADS : public GlkAPI {
protected:
winid_t story_win, status_win;
uint mainfg, mainbg;
uint statusfg, statusbg;
public:
/**
* Constructor
*/
TADS(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Returns the running interpreter type
*/
InterpreterType getInterpreterType() const override { return INTERPRETER_SCOTT; }
/**
* Returns true whether a given feature is supported by the engine
*/
bool hasFeature(EngineFeature f) const override;
/**
* Load a savegame from the passed Quetzal file chunk stream
*/
Common::Error readSaveData(Common::SeekableReadStream *rs) override;
/**
* Save the game. The passed write stream represents access to the UMem chunk
* in the Quetzal save file that will be created
*/
Common::Error writeGameData(Common::WriteStream *ws) override;
};
extern TADS *g_vm;
} // End of namespace TADS
} // End of namespace Glk
#endif
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