File: tads.h

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (72 lines) | stat: -rw-r--r-- 1,944 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GLK_TADS
#define GLK_TADS

#include "common/scummsys.h"
#include "glk/glk_api.h"

namespace Glk {
namespace TADS {

/**
 * tads game interpreter
 */
class TADS : public GlkAPI {
protected:
	winid_t story_win, status_win;
	uint mainfg, mainbg;
	uint statusfg, statusbg;
public:
	/**
	 * Constructor
	 */
	TADS(OSystem *syst, const GlkGameDescription &gameDesc);

	/**
	 * Returns the running interpreter type
	 */
	InterpreterType getInterpreterType() const override { return INTERPRETER_SCOTT; }

	/**
	  * Returns true whether a given feature is supported by the engine
	  */
	bool hasFeature(EngineFeature f) const override;

	/**
	 * Load a savegame from the passed Quetzal file chunk stream
	 */
	Common::Error readSaveData(Common::SeekableReadStream *rs) override;

	/**
	 * Save the game. The passed write stream represents access to the UMem chunk
	 * in the Quetzal save file that will be created
	 */
	Common::Error writeGameData(Common::WriteStream *ws) override;
};

extern TADS *g_vm;

} // End of namespace TADS
} // End of namespace Glk

#endif