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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/zcode/processor.h"
#include "common/ustr.h"
namespace Glk {
namespace ZCode {
zchar Processor::ZSCII_TO_LATIN1[] = {
0x0e4, 0x0f6, 0x0fc, 0x0c4, 0x0d6, 0x0dc, 0x0df, 0x0bb,
0x0ab, 0x0eb, 0x0ef, 0x0ff, 0x0cb, 0x0cf, 0x0e1, 0x0e9,
0x0ed, 0x0f3, 0x0fa, 0x0fd, 0x0c1, 0x0c9, 0x0cd, 0x0d3,
0x0da, 0x0dd, 0x0e0, 0x0e8, 0x0ec, 0x0f2, 0x0f9, 0x0c0,
0x0c8, 0x0cc, 0x0d2, 0x0d9, 0x0e2, 0x0ea, 0x0ee, 0x0f4,
0x0fb, 0x0c2, 0x0ca, 0x0ce, 0x0d4, 0x0db, 0x0e5, 0x0c5,
0x0f8, 0x0d8, 0x0e3, 0x0f1, 0x0f5, 0x0c3, 0x0d1, 0x0d5,
0x0e6, 0x0c6, 0x0e7, 0x0c7, 0x0fe, 0x0f0, 0x0de, 0x0d0,
0x0a3, 0x153, 0x152, 0x0a1, 0x0bf
};
zchar Processor::translate_from_zscii(zbyte c) {
if (c == 0xfc)
return ZC_MENU_CLICK;
if (c == 0xfd)
return ZC_DOUBLE_CLICK;
if (c == 0xfe)
return ZC_SINGLE_CLICK;
if (c >= 0x9b && _storyId != BEYOND_ZORK) {
if (hx_unicode_table != 0) {
// game has its own Unicode table
zbyte N;
LOW_BYTE(hx_unicode_table, N);
if (c - 0x9b < N) {
zword addr = hx_unicode_table + 1 + 2 * (c - 0x9b);
zword unicode;
LOW_WORD(addr, unicode);
if (unicode < 0x20)
return '?';
return unicode;
} else {
return '?';
}
} else {
// game uses standard set
if (c <= 0xdf) {
return ZSCII_TO_LATIN1[c - 0x9b];
} else {
return '?';
}
}
}
return (zchar)c;
}
zbyte Processor::unicode_to_zscii(zchar c) {
int i;
if (c >= ZC_LATIN1_MIN) {
if (hx_unicode_table != 0) {
// game has its own Unicode table
zbyte N;
LOW_BYTE(hx_unicode_table, N);
for (i = 0x9b; i < 0x9b + N; i++) {
zword addr = hx_unicode_table + 1 + 2 * (i - 0x9b);
zword unicode;
LOW_WORD(addr, unicode);
if (c == unicode)
return (zbyte)i;
}
return 0;
} else {
// game uses standard set
for (i = 0x9b; i <= 0xdf; i++)
if (c == ZSCII_TO_LATIN1[i - 0x9b])
return (zbyte)i;
return 0;
}
}
return (zbyte)c;
}
zbyte Processor::translate_to_zscii(zchar c) {
if (c == ZC_SINGLE_CLICK)
return 0xfe;
if (c == ZC_DOUBLE_CLICK)
return 0xfd;
if (c == ZC_MENU_CLICK)
return 0xfc;
if (c == 0)
return 0;
c = unicode_to_zscii(c);
if (c == 0)
c = '?';
return (zbyte)c;
}
zchar Processor::alphabet(int set, int index) {
if (h_version > V1 && set == 2 && index == 1)
// always newline
return '\r';
if (h_alphabet != 0) {
// game uses its own alphabet
zbyte c;
zword addr = h_alphabet + 26 * set + index;
LOW_BYTE(addr, c);
return translate_from_zscii(c);
} else {
// game uses default alphabet
if (set == 0)
return 'a' + index;
else if (set == 1)
return 'A' + index;
else if (h_version == V1)
return " 0123456789.,!?_#'\"/\\<-:()"[index];
else
return " ^0123456789.,!?_#'\"/\\-:()"[index];
}
}
void Processor::find_resolution() {
zword dct = h_dictionary;
zword entry_count;
zbyte sep_count;
zbyte entry_len;
LOW_BYTE(dct, sep_count);
dct += 1 + sep_count; // skip word separators
LOW_BYTE(dct, entry_len);
dct += 1; // skip entry length
LOW_WORD(dct, entry_count);
dct += 2; // get number of entries
if (h_version < V9) {
_resolution = (h_version <= V3) ? 2 : 3;
} else {
zword addr = dct;
zword code;
if (entry_count == 0)
runtimeError(ERR_DICT_LEN);
// check the first word in the dictionary
do {
LOW_WORD(addr, code);
addr += 2;
} while (!(code & 0x8000) && (addr - dct < entry_len + 1));
_resolution = (addr - dct) / 2;
}
if (2 * _resolution > entry_len) {
runtimeError(ERR_DICT_LEN);
}
_decoded = (zchar *)malloc(sizeof(zchar) * (3 * _resolution) + 1);
_encoded = (zchar *)malloc(sizeof(zchar) * _resolution);
}
void Processor::load_string(zword addr, zword length) {
int i = 0;
if (_resolution == 0)
find_resolution();
while (i < 3 * _resolution) {
if (i < length) {
zbyte c;
LOW_BYTE(addr, c);
addr++;
_decoded[i++] = translate_from_zscii(c);
} else {
_decoded[i++] = 0;
}
}
}
void Processor::encode_text(int padding) {
static const zchar again[] = { 'a', 'g', 'a', 'i', 'n', 0, 0, 0, 0 };
static const zchar examine[] = { 'e', 'x', 'a', 'm', 'i', 'n', 'e', 0, 0 };
static const zchar wait[] = { 'w', 'a', 'i', 't', 0, 0, 0, 0, 0 };
zbyte *zchars;
const zchar *ptr;
zchar c;
int i = 0;
if (_resolution == 0) find_resolution();
zchars = new byte[3 * (_resolution + 1)];
ptr = _decoded;
// Expand abbreviations that some old Infocom games lack
if (_expand_abbreviations && (h_version <= V8)) {
if (padding == 0x05 && _decoded[1] == 0) {
switch (_decoded[0]) {
case 'g': ptr = again; break;
case 'x': ptr = examine; break;
case 'z': ptr = wait; break;
default: break;
}
}
}
// Translate string to a sequence of Z-characters
while (i < 3 * _resolution) {
if ((c = *ptr++) != 0) {
int index, set;
zbyte c2;
if (c == ' ') {
zchars[i++] = 0;
continue;
}
// Search character in the alphabet
for (set = 0; set < 3; set++)
for (index = 0; index < 26; index++)
if (c == alphabet(set, index))
goto letter_found;
// Character not found, store its ZSCII value
c2 = translate_to_zscii(c);
zchars[i++] = 5;
zchars[i++] = 6;
zchars[i++] = c2 >> 5;
zchars[i++] = c2 & 0x1f;
continue;
letter_found:
// Character found, store its index
if (set != 0)
zchars[i++] = ((h_version <= V2) ? 1 : 3) + set;
zchars[i++] = index + 6;
} else {
zchars[i++] = padding;
}
}
// Three Z-characters make a 16bit word
for (i = 0; i < _resolution; i++)
_encoded[i] =
(zchars[3 * i + 0] << 10) |
(zchars[3 * i + 1] << 5) |
(zchars[3 * i + 2]);
_encoded[_resolution - 1] |= 0x8000;
delete[] zchars;
}
#define outchar(c) if (st == VOCABULARY) *ptr++=c; else print_char(c)
void Processor::decode_text(enum string_type st, zword addr) {
zchar *ptr = nullptr;
long byte_addr = 0;
zchar c2;
zword code;
zbyte c, prev_c = 0;
int shift_state = 0;
int shift_lock = 0;
int status = 0;
if (_resolution == 0)
find_resolution();
// Calculate the byte address if necessary
if (st == ABBREVIATION)
byte_addr = (long)addr << 1;
else if (st == HIGH_STRING) {
if (h_version <= V3)
byte_addr = (long)addr << 1;
else if (h_version <= V5)
byte_addr = (long)addr << 2;
else if (h_version <= V7)
byte_addr = ((long)addr << 2) + ((long)h_strings_offset << 3);
else if (h_version <= V8)
byte_addr = (long)addr << 3;
else {
// h_version == V9
long indirect = (long)addr << 2;
HIGH_LONG(indirect, byte_addr);
}
if ((uint)byte_addr >= story_size)
runtimeError(ERR_ILL_PRINT_ADDR);
}
// Loop until a 16bit word has the highest bit set
if (st == VOCABULARY)
ptr = _decoded;
do {
int i;
// Fetch the next 16bit word
if (st == LOW_STRING || st == VOCABULARY) {
LOW_WORD(addr, code);
addr += 2;
} else if (st == HIGH_STRING || st == ABBREVIATION) {
HIGH_WORD(byte_addr, code);
byte_addr += 2;
} else {
CODE_WORD(code);
}
// Read its three Z-characters
for (i = 10; i >= 0; i -= 5) {
zword abbr_addr;
zword ptr_addr;
zchar zc;
c = (code >> i) & 0x1f;
switch (status) {
case 0:
// normal operation
if (shift_state == 2 && c == 6)
status = 2;
else if (h_version == V1 && c == 1)
new_line();
else if (h_version >= V2 && shift_state == 2 && c == 7)
new_line();
else if (c >= 6)
outchar(alphabet(shift_state, c - 6));
else if (c == 0)
outchar(' ');
else if (h_version >= V2 && c == 1)
status = 1;
else if (h_version >= V3 && c <= 3)
status = 1;
else {
shift_state = (shift_lock + (c & 1) + 1) % 3;
if (h_version <= V2 && c >= 4)
shift_lock = shift_state;
break;
}
shift_state = shift_lock;
break;
case 1:
// abbreviation
ptr_addr = h_abbreviations + 64 * (prev_c - 1) + 2 * c;
LOW_WORD(ptr_addr, abbr_addr);
decode_text(ABBREVIATION, abbr_addr);
status = 0;
break;
case 2:
// ZSCII character - first part
status = 3;
break;
case 3:
// ZSCII character - second part
zc = (prev_c << 5) | c;
if (zc > 767) {
// Unicode escape
while (zc-- > 767) {
if (st == LOW_STRING || st == VOCABULARY) {
LOW_WORD(addr, c2);
addr += 2;
} else if (st == HIGH_STRING || st == ABBREVIATION) {
HIGH_WORD(byte_addr, c2);
byte_addr += 2;
} else
CODE_WORD(c2);
outchar(c2 ^ 0xFFFF);
}
} else {
c2 = translate_from_zscii(zc);
outchar(c2);
}
status = 0;
break;
default:
break;
}
prev_c = c;
}
} while (!(code & 0x8000));
if (st == VOCABULARY)
*ptr = 0;
}
#undef outchar
void Processor::print_num(zword value) {
int i;
// Print sign
if ((short)value < 0) {
print_char('-');
value = -(short)value;
}
// Print absolute value
for (i = 10000; i != 0; i /= 10)
if (value >= i || i == 1)
print_char('0' + (value / i) % 10);
}
void Processor::print_object(zword object) {
zword addr = object_name(object);
zword code = 0x94a5;
zbyte length;
LOW_BYTE(addr, length);
addr++;
if (length != 0)
LOW_WORD(addr, code);
if (code == 0x94a5) {
// _encoded text 0x94a5 == empty string
print_string("object#"); // supply a generic name
print_num(object); // for anonymous objects
} else {
decode_text(LOW_STRING, addr);
}
}
zword Processor::lookup_text(int padding, zword dct) {
zword entry_addr;
zword entry_count;
zword entry;
zword addr;
zbyte entry_len;
zbyte sep_count;
int entry_number;
int lower, upper;
int i;
bool sorted;
if (_resolution == 0)
find_resolution();
encode_text(padding);
LOW_BYTE(dct, sep_count); // skip word separators
dct += 1 + sep_count;
LOW_BYTE(dct, entry_len); // get length of entries
dct += 1;
LOW_WORD(dct, entry_count); // get number of entries
dct += 2;
if ((short)entry_count < 0) {
// bad luck, entries aren't sorted
entry_count = -(short)entry_count;
sorted = false;
} else {
sorted = true; // entries are sorted
}
lower = 0;
upper = entry_count - 1;
while (lower <= upper) {
if (sorted)
// binary search
entry_number = (lower + upper) / 2;
else
// linear search
entry_number = lower;
entry_addr = dct + entry_number * entry_len;
// Compare word to dictionary entry
addr = entry_addr;
for (i = 0; i < _resolution; i++) {
LOW_WORD(addr, entry);
if (_encoded[i] != entry)
goto continuing;
addr += 2;
}
return entry_addr; // exact match found, return now
continuing:
if (sorted) {
// binary search
if (_encoded[i] > entry)
lower = entry_number + 1;
else
upper = entry_number - 1;
} else {
// linear search
lower++;
}
}
// No exact match has been found
if (padding == 0x05)
return 0;
entry_number = (padding == 0x00) ? lower : upper;
if (entry_number == -1 || entry_number == entry_count)
return 0;
return dct + entry_number * entry_len;
}
void Processor::handleAbbreviations() {
// Construct a unicode string containing the word
int wordSize = 0;
while (wordSize < (_resolution * 3) && _decoded[wordSize])
++wordSize;
Common::U32String word(_decoded, _decoded + wordSize);
// Check for standard abbreviations
if (word == "g")
word = "again";
else if (word == "o")
word = "oops";
else if (word == "x")
word = "examine";
else if (word == "z")
word = "wait";
else
return;
// Found abbreviation, so copy it's long form into buffer
Common::copy(word.c_str(), word.c_str() + MIN((int)word.size() + 1, _resolution * 3), _decoded);
}
void Processor::tokenise_text(zword text, zword length, zword from, zword parse, zword dct, bool flag) {
zword addr;
zbyte token_max, token_count;
LOW_BYTE(parse, token_max);
parse++;
LOW_BYTE(parse, token_count);
if (token_count < token_max) {
// sufficient space left for token?
storeb(parse++, token_count + 1);
load_string((zword)(text + from), length);
if ((from == 1) && isInfocom() && h_version < 5)
handleAbbreviations();
addr = lookup_text(0x05, dct);
if (addr != 0 || !flag) {
parse += 4 * token_count;
storew((zword)(parse + 0), addr);
storeb((zword)(parse + 2), length);
storeb((zword)(parse + 3), from);
}
}
}
void Processor::tokenise_line(zword text, zword token, zword dct, bool flag) {
zword addr1;
zword addr2;
zbyte length = 0;
zbyte c;
// Use standard dictionary if the given dictionary is zero
if (dct == 0)
dct = h_dictionary;
// Remove all tokens before inserting new ones
storeb((zword)(token + 1), 0);
// Move the first pointer across the text buffer searching for the beginning
// of a word. If this succeeds, store the position in a second pointer.
// Move the first pointer searching for the end of the word. When it is found,
// "tokenise" the word. Continue until the end of the buffer is reached.
addr1 = text;
addr2 = 0;
if (h_version >= V5) {
addr1++;
LOW_BYTE(addr1, length);
}
do {
zword sep_addr;
zbyte sep_count;
zbyte separator;
// Fetch next ZSCII character
addr1++;
if (h_version >= V5 && addr1 == text + 2 + length)
c = 0;
else
LOW_BYTE(addr1, c);
// Check for separator
sep_addr = dct;
LOW_BYTE(sep_addr, sep_count);
sep_addr++;
do {
LOW_BYTE(sep_addr, separator);
sep_addr++;
} while (c != separator && --sep_count != 0);
// This could be the start or the end of a word
if (sep_count == 0 && c != ' ' && c != 0) {
if (addr2 == 0)
addr2 = addr1;
} else if (addr2 != 0) {
tokenise_text(text, (zword)(addr1 - addr2), (zword)(addr2 - text),
token, dct, flag);
addr2 = 0;
}
// Translate separator (which is a word in its own right)
if (sep_count != 0)
tokenise_text(text, (zword)(1), (zword)(addr1 - text), token, dct, flag);
} while (c != 0);
}
int Processor::completion(const zchar *buffer, zchar *result) {
zword minaddr;
zword maxaddr;
zchar *ptr;
zchar c;
int len;
int i;
*result = 0;
if (_resolution == 0)
find_resolution();
// Copy last word to "_decoded" string
len = 0;
while ((c = *buffer++) != 0)
if (c != ' ') {
if (len < 3 * _resolution)
_decoded[len++] = c;
} else {
len = 0;
}
_decoded[len] = 0;
// Search the dictionary for first and last possible extensions
minaddr = lookup_text(0x00, h_dictionary);
maxaddr = lookup_text(0x1f, h_dictionary);
if (minaddr == 0 || maxaddr == 0 || minaddr > maxaddr)
return 2;
// Copy first extension to "result" string
decode_text(VOCABULARY, minaddr);
ptr = result;
for (i = len; (c = _decoded[i]) != 0; i++)
*ptr++ = c;
*ptr = 0;
// Merge second extension with "result" string
decode_text(VOCABULARY, maxaddr);
for (i = len, ptr = result; (c = _decoded[i]) != 0; i++, ptr++) {
if (*ptr != c)
break;
}
*ptr = 0;
// Search was ambiguous or successful
return (minaddr == maxaddr) ? 0 : 1;
}
zchar Processor::unicode_tolower(zchar c) {
static const byte tolower_basic_latin[0x100] = {
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F,
0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,
0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
0x40,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,
0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x5B,0x5C,0x5D,0x5E,0x5F,
0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,
0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F,
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F,
0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,0x9D,0x9E,0x9F,
0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,0xAF,
0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,
0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,
0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xD7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xDF,
0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,
0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF
};
static const byte tolower_latin_extended_a[0x80] = {
0x01,0x01,0x03,0x03,0x05,0x05,0x07,0x07,0x09,0x09,0x0B,0x0B,0x0D,0x0D,0x0F,0x0F,
0x11,0x11,0x13,0x13,0x15,0x15,0x17,0x17,0x19,0x19,0x1B,0x1B,0x1D,0x1D,0x1F,0x1F,
0x21,0x21,0x23,0x23,0x25,0x25,0x27,0x27,0x29,0x29,0x2B,0x2B,0x2D,0x2D,0x2F,0x2F,
0x00,0x31,0x33,0x33,0x35,0x35,0x37,0x37,0x38,0x3A,0x3A,0x3C,0x3C,0x3E,0x3E,0x40,
0x40,0x42,0x42,0x44,0x44,0x46,0x46,0x48,0x48,0x49,0x4B,0x4B,0x4D,0x4D,0x4F,0x4F,
0x51,0x51,0x53,0x53,0x55,0x55,0x57,0x57,0x59,0x59,0x5B,0x5B,0x5D,0x5D,0x5F,0x5F,
0x61,0x61,0x63,0x63,0x65,0x65,0x67,0x67,0x69,0x69,0x6B,0x6B,0x6D,0x6D,0x6F,0x6F,
0x71,0x71,0x73,0x73,0x75,0x75,0x77,0x77,0x00,0x7A,0x7A,0x7C,0x7C,0x7E,0x7E,0x7F
};
static const byte tolower_greek[0x50] = {
0x80,0x81,0x82,0x83,0x84,0x85,0xAC,0x87,0xAD,0xAE,0xAF,0x8B,0xCC,0x8D,0xCD,0xCE,
0x90,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,
0xC0,0xC1,0xA2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xAC,0xAD,0xAE,0xAF,
0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,
0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF
};
static const byte tolower_cyrillic[0x60] = {
0x00,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,
0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,
0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,
0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F
};
if (c < 0x0100)
c = tolower_basic_latin[c];
else if (c == 0x0130)
c = 0x0069; // Capital I with dot -> lower case i
else if (c == 0x0178)
c = 0x00FF; // Capital Y diaeresis -> lower case y diaeresis
else if (c < 0x0180)
c = tolower_latin_extended_a[c - 0x100] + 0x100;
else if (c >= 0x380 && c < 0x3D0)
c = tolower_greek[c - 0x380] + 0x300;
else if (c >= 0x400 && c < 0x460)
c = tolower_cyrillic[c - 0x400] + 0x400;
return c;
}
void Processor::z_check_unicode() {
zword c = zargs[0];
zword result = 0;
if (c <= 0x1f) {
if ((c == 0x08) || (c == 0x0d) || (c == 0x1b))
result = 2;
} else if (c <= 0x7e) {
result = 3;
} else {
// we support unicode
result = 1;
}
store(result);
}
void Processor::z_encode_text() {
int i;
load_string((zword)(zargs[0] + zargs[2]), zargs[1]);
encode_text(0x05);
for (i = 0; i < _resolution; i++)
storew((zword)(zargs[3] + 2 * i), _encoded[i]);
}
void Processor::z_new_line() {
new_line();
}
void Processor::z_print() {
decode_text(EMBEDDED_STRING, 0);
}
void Processor::z_print_addr() {
decode_text(LOW_STRING, zargs[0]);
}
void Processor::z_print_char() {
print_char(translate_from_zscii(zargs[0]));
}
void Processor::z_print_form() {
zword count;
zword addr = zargs[0];
bool first = true;
for (;;) {
LOW_WORD(addr, count);
addr += 2;
if (count == 0)
break;
if (!first)
new_line();
while (count--) {
zbyte c;
LOW_BYTE(addr, c);
addr++;
print_char(translate_from_zscii(c));
}
first = false;
}
}
void Processor::z_print_num() {
print_num(zargs[0]);
}
void Processor::z_print_obj() {
print_object(zargs[0]);
}
void Processor::z_print_paddr() {
decode_text(HIGH_STRING, zargs[0]);
}
void Processor::z_print_ret() {
decode_text(EMBEDDED_STRING, 0);
new_line();
ret(1);
}
void Processor::z_print_unicode() {
if (zargs[0] < 0x20)
print_char('?');
else
print_char(zargs[0]);
}
void Processor::z_tokenise() {
// Supply default arguments
if (zargc < 3)
zargs[2] = 0;
if (zargc < 4)
zargs[3] = 0;
// Call tokenise_line to do the real work
tokenise_line(zargs[0], zargs[1], zargs[2], zargs[3] != 0);
}
} // End of namespace ZCode
} // End of namespace Glk
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