File: backbuffer.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * This file is dual-licensed.
 * In addition to the GPLv3 license mentioned above, this code is also
 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
 * full text of the license.
 *
 */

#ifndef GOB_BACKBUFFER_H
#define GOB_BACKBUFFER_H

#include "common/system.h"

namespace Gob {

class Surface;

class BackBuffer {
public:
	BackBuffer();
	~BackBuffer();

protected:
	void trashBuffer();
	void resizeBuffer(uint16 width, uint16 height);

	bool saveScreen   (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
	bool restoreScreen(      Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);

	bool hasBuffer() const;
	bool hasSavedBackground() const;

private:
	Surface *_background; ///< The saved background.
	bool _saved;          ///< Was the background saved?

	int16 _saveLeft;   ///< The left position of the saved background.
	int16 _saveTop;    ///< The top of the saved background.
	int16 _saveRight;  ///< The right position of the saved background.
	int16 _saveBottom; ///< The bottom position of the saved background.
};

} // End of namespace Gob

#endif // GOB_BACKBUFFER_H