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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_CHEATER_H
#define GOB_CHEATER_H
namespace GUI {
class Debugger;
}
namespace Gob {
namespace Geisha {
class Diving;
class Penetration;
}
class GobEngine;
class Cheater {
public:
Cheater(GobEngine *vm);
virtual ~Cheater();
virtual bool cheat(GUI::Debugger &console) = 0;
protected:
GobEngine *_vm;
};
class Cheater_Geisha : public Cheater {
public:
Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration);
~Cheater_Geisha() override;
bool cheat(GUI::Debugger &console) override;
private:
Geisha::Diving *_diving;
Geisha::Penetration *_penetration;
};
} // End of namespace Gob
#endif // GOB_CHEATER_H
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