1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_DETECTION_TABLES_H
#define GOB_DETECTION_TABLES_H
// Struct "GOBGameDescription"
#include "gob/detection/detection.h"
using namespace Common;
// Game IDs and proper names
static const PlainGameDescriptor gobGames[] = {
{"gob1", "Gobliiins"},
{"gob2", "Gobliins 2"},
{"gob3", "Goblins Quest 3"},
{"ween", "Ween: The Prophecy"},
{"bargon", "Bargon Attack"},
{"babayaga", "Once Upon A Time: Baba Yaga"},
{"abracadabra", "Once Upon A Time: Abracadabra"},
{"englishfever", "English Fever"},
{"littlered", "Once Upon A Time: Little Red Riding Hood"},
{"onceupon", "Once Upon A Time"},
{"crousti", "Croustibat"},
{"lit", "Lost in Time"},
{"lit1", "Lost in Time Part 1"},
{"lit2", "Lost in Time Part 2"},
{"nathanvacances", "Nathan Vacances"},
{"inca2", "Inca II: Wiracocha"},
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"},
{"dynasty", "The Last Dynasty"},
{"dynastywood", "Woodruff and The Last Dynasty"},
{"urban", "Urban Runner"},
{"playtoons1", "Playtoons 1 - Uncle Archibald"},
{"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"},
{"playtoons3", "Playtoons 3 - The Secret of the Castle"},
{"playtoons4", "Playtoons 4 - The Mandarine Prince"},
{"playtoons5", "Playtoons 5 - The Stone of Wakan"},
{"playtnck1", "Playtoons Construction Kit 1 - Monsters"},
{"playtnck2", "Playtoons Construction Kit 2 - Knights"},
{"playtnck3", "Playtoons Construction Kit 3 - Far West"},
{"playtoonsdemo", "Playtoons Demo"},
{"pierresmagiques", "Le pays des Pierres Magiques"},
{"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"},
{"fascination", "Fascination"},
{"geisha", "Geisha"},
{"adi1", "ADI 1"},
{"adi2", "ADI 2"},
{"adi4", "ADI 4"},
{"adi5", "ADI 5"},
{"adibou1", "Adibou 1"},
{"adibou2", "Adibou 2"},
{"adibou3", "Adibou 3"},
{"adiboucuisine", "Adibou présente Cuisine"},
{"adiboudessin", "Adibou présente Dessin"},
{"adiboudchoumer", "Adiboud'chou a la mer"},
{"adiboudchoubanquise", "Adiboud'chou sur la banquise"},
{"adiboudchoucampagne", "Adiboud'chou a la campagne"},
{"adiboudchoujunglesavane", "Adiboud'chou dans la jungle et la savane"},
{0, 0}
};
namespace Gob {
// Detection tables
static const GOBGameDescription gameDescriptions[] = {
#include "gob/detection/tables_gob1.h" // Gobliiins
#include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon
#include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3
#include "gob/detection/tables_ween.h" // Ween: The Prophecy
#include "gob/detection/tables_bargon.h" // Bargon Attack
#include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood
#include "gob/detection/tables_onceupon.h" // Once Upon A Time: Baba Yaga and Abracadabra
#include "gob/detection/tables_lit.h" // Lost in Time
#include "gob/detection/tables_nathanvacances.h" // Nathan Vacances series
#include "gob/detection/tables_fascin.h" // Fascination
#include "gob/detection/tables_geisha.h" // Geisha
#include "gob/detection/tables_inca2.h" // Inca II: Wiracocha
#include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth)
#include "gob/detection/tables_dynasty.h" // The Last Dynasty
#include "gob/detection/tables_urban.h" // Urban Runner
#include "gob/detection/tables_playtoons.h" // The Playtoons series
#include "gob/detection/tables_pierresmagiques.h" // Le pays des Pierres Magiques / The Land of the Magic Stones
#include "gob/detection/tables_englishfever.h" // English Fever
#include "gob/detection/tables_adi1.h" // The ADI 1 series
#include "gob/detection/tables_adi2.h" // The ADI 2 series
#include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series
#include "gob/detection/tables_adi5.h" // The ADI / Addy 5 series
#include "gob/detection/tables_adibou1.h" // Adibou 1 / A.J.'s World of Discovery / ADI Jr.
#include "gob/detection/tables_adibou2.h" // The Adibou 2 / Addy Junior series
#include "gob/detection/tables_adibou3.h" // Adibou 3 / Adiboo 3 series
#include "gob/detection/tables_adiboupresente.h" // Adibou présente series
#include "gob/detection/tables_adiboudchou.h" // Adiboud'chou / Addy Buschu series
#include "gob/detection/tables_crousti.h" // Croustibat
{ AD_TABLE_END_MARKER, kFeaturesNone, 0, 0, 0}
};
// File-based fallback tables
#include "gob/detection/tables_fallback.h"
}
#endif // GOB_DETECTION_TABLES_H
|