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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_OBSOLETE_H
#define GOB_OBSOLETE_H
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"ajworld", "adibou1", Common::kPlatformUnknown},
{"gob1cd", "gob1", Common::kPlatformDOS},
{"gob1mac", "gob1", Common::kPlatformMacintosh},
{"gob2cd", "gob2", Common::kPlatformDOS},
{"gob3cd", "gob3", Common::kPlatformDOS},
{0, 0, Common::kPlatformUnknown}
};
#endif // GOB_OBSOLETE_H
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