File: saveload_adibou1.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (401 lines) | stat: -rw-r--r-- 11,196 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * This file is dual-licensed.
 * In addition to the GPLv3 license mentioned above, this code is also
 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
 * full text of the license.
 *
 */

#include "gob/save/saveload.h"
#include "gob/save/saveconverter.h"
#include "gob/inter.h"
#include "gob/variables.h"

namespace Gob {

SaveLoad_Adibou1::SaveFile SaveLoad_Adibou1::_saveFiles[] = {
	{ "bou.inf", kSaveModeSave, nullptr, "adibou1"},
	{ "dessin.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "const.inf", kSaveModeSave, nullptr, "construction game"},
	{ "menu.inf", kSaveModeSave, nullptr, "temporary sprite"},
	{ "dessin1.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "dessin2.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "dessin3.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "dessin4.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "dessin5.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "dessin6.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "dessin7.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "dessin8.inf", kSaveModeSave, nullptr, "paint game drawing"},
	{ "a:\\bou.inf", kSaveModeIgnore, nullptr, "copy of the savegame to be sent "
											   "to Coktel Vision on a floppy"
											   "when completing the game"},
};

SaveLoad_Adibou1::SaveLoad_Adibou1(GobEngine *vm, const char *targetName) :
	SaveLoad(vm) {

	uint32 index = 0;
	_saveFiles[index++].handler = _bouHandler = new GameFileHandler(vm, targetName, "bouinf");
	_saveFiles[index++].handler = _drawingHandler = new SpriteHandler(vm, targetName, "drawing");
	_saveFiles[index++].handler = _constructionHandler = new GameFileHandler(vm, targetName, "construction");
	_saveFiles[index++].handler = _menuHandler = new TempSpriteHandler(vm);
	for (int i = 0; i < kAdibou1NbrOfDrawings; i++) {
		_saveFiles[index++].handler = _drawingWithThumbnailHandler[i] = new DrawingWithThumbnailHandler(vm,
																									   targetName,
																									   Common::String::format("drawing%02d", i + 1));
	}

}

SaveLoad_Adibou1::~SaveLoad_Adibou1() {
	delete _bouHandler;
	delete _drawingHandler;
	delete _constructionHandler;
	delete _menuHandler;
	for (int i = 0; i < kAdibou1NbrOfDrawings; i++)
		delete _drawingWithThumbnailHandler[i];
}

SaveLoad_Adibou1::SpriteHandler::File::File(GobEngine *vm, const Common::String &base, const Common::String &ext) :
	SlotFileStatic(vm, base, ext) {
}

SaveLoad_Adibou1::SpriteHandler::File::~File() {
}

SaveLoad_Adibou1::SpriteHandler::SpriteHandler(GobEngine *vm, const Common::String &target, const Common::String &ext)
	: TempSpriteHandler(vm), _file(vm, target, ext) {
}

SaveLoad_Adibou1::SpriteHandler::~SpriteHandler() {
}

int32 SaveLoad_Adibou1::SpriteHandler::getSize() {
	Common::String fileName = _file.build();

	if (fileName.empty())
		return -1;

	SaveReader reader(1, 0, fileName);
	SaveHeader header;

	if (!reader.load())
		return -1;

	if (!reader.readPartHeader(0, &header))
		return -1;

	// Return the part's size
	return header.getSize();
}

bool SaveLoad_Adibou1::SpriteHandler::load(int16 dataVar, int32 size, int32 offset) {
	if (!TempSpriteHandler::createFromSprite(dataVar, size, offset))
		return false;

	Common::String fileName = _file.build();
	if (fileName.empty())
		return false;

	SaveReader reader(1, 0, fileName);
	if (!reader.load())
		return false;

	if (!reader.readPart(0, _sprite))
		return false;

	return TempSpriteHandler::load(dataVar, size, offset);
}

bool SaveLoad_Adibou1::SpriteHandler::save(int16 dataVar, int32 size, int32 offset) {
	if (!TempSpriteHandler::save(dataVar, size, offset))
		return false;

	Common::String fileName = _file.build();
	if (fileName.empty())
		return false;

	SaveWriter writer(1, 0, fileName);
	return writer.writePart(0, _sprite);
}

SaveLoad_Adibou1::DrawingWithThumbnailHandler::File::File(GobEngine *vm, const Common::String &base, const Common::String &ext) :
	SlotFileStatic(vm, base, ext) {
}

SaveLoad_Adibou1::DrawingWithThumbnailHandler::File::~File() {
}

SaveLoad_Adibou1::DrawingWithThumbnailHandler::DrawingWithThumbnailHandler(GobEngine *vm,
																		 const Common::String &target,
																		 const Common::String &ext)
	: TempSpriteHandler(vm), _file(vm, target, ext) {

	Common::String fileName = _file.build();
	_reader = new SaveReader(2, 0, fileName); // Two parts: the thumbnail + the actual drawing
	_writer = new SaveWriter(2, 0, fileName);
}

SaveLoad_Adibou1::DrawingWithThumbnailHandler::~DrawingWithThumbnailHandler() {
	delete _reader;
	delete _writer;
}

int32 SaveLoad_Adibou1::DrawingWithThumbnailHandler::getSize() {
	if (!_reader)
		return -1;

	if (!_reader->load())
		return -1;

	SaveHeader header1, header2;
	if (!_reader->readPartHeader(0, &header1))
		return -1;

	if (!_reader->readPartHeader(1, &header2))
		return -1;

	return header1.getSize() + header2.getSize();
}

bool SaveLoad_Adibou1::DrawingWithThumbnailHandler::load(int16 dataVar, int32 size, int32 offset) {
	if (!TempSpriteHandler::createFromSprite(dataVar, size, offset))
		return false;

	Common::String fileName = _file.build();
	if (fileName.empty())
		return false;

	if (!_reader->load())
		return false;

	uint32 part = (offset == 0) ? 0 : 1;
	if (!_reader->readPart(part, _sprite))
		return false;

	return TempSpriteHandler::load(dataVar, size, offset);
}

bool SaveLoad_Adibou1::DrawingWithThumbnailHandler::save(int16 dataVar, int32 size, int32 offset) {
	if (!TempSpriteHandler::save(dataVar, size, offset))
		return false;

	Common::String fileName = _file.build();
	if (fileName.empty())
		return false;

	uint32 part = (offset == 0) ? 0 : 1;
	return _writer->writePart(part, _sprite);
}


SaveLoad_Adibou1::GameFileHandler::File::File(GobEngine *vm, const Common::String &base, const Common::String &ext) :
	SlotFileStatic(vm, base, ext) {
}

SaveLoad_Adibou1::GameFileHandler::File::~File() {
}


SaveLoad_Adibou1::GameFileHandler::GameFileHandler(GobEngine *vm, const Common::String &target, const Common::String &ext) :
	SaveHandler(vm), _file(vm, target, ext) {
}

SaveLoad_Adibou1::GameFileHandler::~GameFileHandler() {
}

int32 SaveLoad_Adibou1::GameFileHandler::getSize() {
	Common::String fileName = _file.build();
	if (fileName.empty())
		return -1;

	SaveReader reader(1, 0, fileName);
	SaveHeader header;

	if (!reader.load())
		return -1;

	if (!reader.readPartHeader(0, &header))
		return -1;

	// Return the part's size
	return header.getSize();
}

bool SaveLoad_Adibou1::GameFileHandler::load(int16 dataVar, int32 size, int32 offset) {
	Common::String fileName = _file.build();
	if (fileName.empty())
		return false;

	if (size < 0) {
		// Hack in original game, using a bitmap memory as a temporary buffer to make
		// a copy the savegame. We do not need this copy, so we can just ignore it.
		debugC(1, kDebugSaveLoad, "Ignoring bou.inf save with negative size");
		return true;
	}

	if (size == 0) {
		uint32 varSize = SaveHandler::getVarSize(_vm);
		// Indicator to load all variables
		dataVar = 0;
		size = (int32) varSize;
	}

	int32 fileSize = getSize();
	if (fileSize < 0)
		return false;

	SaveReader reader(1, 0, fileName);
	SavePartVars vars(_vm, fileSize);

	if (!reader.load()) {
		return false;
	}

	if (!reader.readPart(0, &vars)) {
		return false;
	}

	if (!vars.writeInto((uint16) dataVar, offset, size)) {
		return false;
	}

	return true;
}

bool SaveLoad_Adibou1::GameFileHandler::save(const byte *ptrRaw, int16 dataVar, int32 size, int32 offset) {
	Common::String fileName = _file.build();
	if (fileName.empty())
		return false;

	if (size == 0) {
		// Indicator to save all variables
		dataVar = 0;
		uint32 varSize = SaveHandler::getVarSize(_vm);
		size = (int32) varSize;
	}

	int32 fileSize = getSize();
	int32 newFileSize = size;
	if (fileSize > 0) {
		newFileSize = MAX<int32>(fileSize, size + offset);
	}

	SavePartVars vars(_vm, newFileSize);
	if (fileSize > 0
		&&
		(offset > 0 || size < fileSize)) {
		// Load data from file, as some of it will not be overwritten
		SaveReader reader(1, 0, fileName);
		if (!reader.load()) {
			return false;
		}

		if (fileSize == newFileSize) {
			// We can use the same SavePartVars object
			if (!reader.readPart(0, &vars)) {
				return false;
			}
		} else {
			// We need to use a temporary SavePartVars object to load data
			SavePartVars vars_from_file(_vm, fileSize);
			if (!reader.readPart(0, &vars_from_file)) {;
				return false;
			}

			// Copy data from temporary SavePartVars object to the real one
			vars.readFromRaw(vars_from_file.data(), 0, fileSize);
		}
	}

	SaveWriter writer(1, 0, fileName);
	if (ptrRaw) {
		// Write data from raw pointer
		vars.readFromRaw(ptrRaw, offset, size);
	} else {
		// Write data from variables
		if (!vars.readFrom((uint16) dataVar, offset, size))
			return false;
	}

	return writer.writePart(0, &vars);
}

bool SaveLoad_Adibou1::GameFileHandler::save(int16 dataVar, int32 size, int32 offset) {
	return save(nullptr, dataVar, size, offset);
}

bool SaveLoad_Adibou1::GameFileHandler::deleteFile() {
	Common::String fileName = _file.build();
	if (fileName.empty())
		return false;

	SaveWriter writer(1, 0, fileName);
	return writer.deleteFile();
}

const SaveLoad_Adibou1::SaveFile *SaveLoad_Adibou1::getSaveFile(const char *fileName) const {
	for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
		if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
			return &_saveFiles[i];

	return 0;
}

SaveLoad_Adibou1::SaveFile *SaveLoad_Adibou1::getSaveFile(const char *fileName) {
	fileName = stripPath(fileName);

	for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
		if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
			return &_saveFiles[i];

	return 0;
}

SaveHandler *SaveLoad_Adibou1::getHandler(const char *fileName) const {
	const SaveFile *saveFile = getSaveFile(fileName);

	if (saveFile)
		return saveFile->handler;

	return 0;
}

const char *SaveLoad_Adibou1::getDescription(const char *fileName) const {
	const SaveFile *saveFile = getSaveFile(fileName);

	if (saveFile)
		return saveFile->description;

	return 0;
}

SaveLoad::SaveMode SaveLoad_Adibou1::getSaveMode(const char *fileName) const {
	const SaveFile *saveFile = getSaveFile(fileName);

	if (saveFile)
		return saveFile->mode;

	return kSaveModeNone;
}

} // End of namespace Gob