File: dgBodyMasterList.h

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (75 lines) | stat: -rw-r--r-- 2,306 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source distribution.
 */

#if !defined(AFX_DGBODYMASTER_LIST_35290_35290_A510_A865B2CC0789__INCLUDED_)
#define AFX_DGBODYMASTER_LIST_35290_35290_A510_A865B2CC0789__INCLUDED_

#include "hpl1/engine/libraries/newton/core/dg.h"

class dgBody;
class dgConstraint;

class dgBodyMasterListCell {
public:
	dgConstraint *m_joint;
	dgBody *m_bodyNode;
};

class dgBodyMasterListRow : public dgList<dgBodyMasterListCell> {
public:
	dgBodyMasterListRow();
	~dgBodyMasterListRow();

	dgBody *GetBody() const {
		return m_body;
	}

	void RemoveAllJoints();
	dgListNode *AddJoint(dgConstraint *const joint, dgBody *const body);

	void SortList();

private:
	dgBody *m_body;

	friend class dgBodyMasterList;
};

class dgBodyMasterList : public dgList<dgBodyMasterListRow> {
public:
	dgBodyMasterList(dgMemoryAllocator *const allocator);
	~dgBodyMasterList();

	void AddBody(dgBody *const body);
	void RemoveBody(dgBody *const body);
	void RemoveConstraint(dgConstraint *const constraint);
	void AttachConstraint(dgConstraint *const constraint, dgBody *const body0, dgBody *const body1);

	dgBodyMasterListRow::dgListNode *FindConstraintLink(const dgBody *const body0, const dgBody *const body1) const;
	dgBodyMasterListRow::dgListNode *FindConstraintLinkNext(const dgBodyMasterListRow::dgListNode *const me, const dgBody *const body) const;

	void SortMasterList();

public:
	dgUnsigned32 m_constraintCount;
};

#endif