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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/scene/Area2D.h"
#include "hpl1/engine/impl/tinyXML/tinyxml.h"
#include "hpl1/engine/physics/Body2D.h"
#include "hpl1/engine/physics/Collider2D.h"
#include "hpl1/engine/system/String.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cArea2D::cArea2D(const tString &asName, const tString &asTypeName, cCollider2D *apCollider)
: iEntity2D(asName) {
UpdateBoundingBox();
msType = asTypeName;
mpCollider = apCollider;
}
//-----------------------------------------------------------------------
cArea2D::~cArea2D() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool cArea2D::CheckWorldCollision(tFlag alFlags) {
cRect2f CollideRect = GetBoundingBox();
return mpCollider->CollideRect(CollideRect, alFlags, NULL) != 0 ? true : false;
}
//-----------------------------------------------------------------------
bool cArea2D::CheckBodyCollision(cBody2D *apBody) {
return false;
}
//-----------------------------------------------------------------------
bool cArea2D::LoadData(TiXmlElement *apRootElem) {
mvCustom.x = cString::ToFloat(apRootElem->Attribute("SizeX"), 0);
mvCustom.y = cString::ToFloat(apRootElem->Attribute("SizeY"), 0);
mvCustom.z = cString::ToFloat(apRootElem->Attribute("SizeZ"), 0);
mvSize.x = cString::ToFloat(apRootElem->Attribute("Width"), 0);
mvSize.y = cString::ToFloat(apRootElem->Attribute("Height"), 0);
mbIsActive = cString::ToBool(apRootElem->Attribute("Active"), true);
return true;
}
//-----------------------------------------------------------------------
const cRect2f &cArea2D::GetBoundingBox() {
return mBoundingBox;
}
//-----------------------------------------------------------------------
bool cArea2D::UpdateBoundingBox() {
mBoundingBox = cRect2f(cVector2f(GetWorldPosition().x - mvSize.x / 2,
GetWorldPosition().y - mvSize.y / 2),
mvSize);
return true;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl
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