1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_CAMERA2D_H
#define HPL_CAMERA2D_H
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/Camera.h"
namespace hpl {
class iLowLevelGraphics;
class cCamera2D : public iCamera {
public:
cCamera2D(unsigned int alW, unsigned int alH);
~cCamera2D();
const cVector3f &GetPosition() const { return mvPosition; }
cVector3f GetEyePosition();
void SetPosition(cVector3f avPos) { mvPosition = avPos; }
void SetXY(cVector2f avPos) {
mvPosition.x = avPos.x;
mvPosition.y = avPos.y;
}
void SetZ(float afZ) { mvPosition.z = afZ; }
void MoveXY(cVector2f avAdd) {
mvPosition.x += avAdd.x;
mvPosition.y += avAdd.y;
}
void MoveZ(float afZ) { mvPosition.z += afZ; }
void GetClipRect(cRect2f &aRect);
void SetModelViewMatrix(iLowLevelGraphics *apLowLevel);
void SetProjectionMatrix(iLowLevelGraphics *apLowLevel);
eCameraType GetType() { return eCameraType_2D; }
private:
cVector3f mvPosition;
float mfAngle;
float mfZMin;
float mfZMax;
float mfFOV;
cVector2l mvClipArea;
};
} // namespace hpl
#endif // HPL_CAMERA2D_H
|