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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/scene/Entity2D.h"
#include "hpl1/engine/scene/GridMap2D.h"
#include "hpl1/engine/scene/Node2D.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iEntity2D::iEntity2D(tString asName) : iEntity(asName), mvPosition(0), mvRotation(0), mvScale(0),
mvLastPosition(0), mvLastRotation(0), mvLastScale(0),
mpGridObject(NULL) {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cVector3f iEntity2D::GetWorldPosition() {
if (mpParentNode) {
cNode2D *pNode2D = static_cast<cNode2D *>(mpParentNode);
return pNode2D->GetPosition() + mvPosition;
} else
return mvPosition;
}
//-----------------------------------------------------------------------
cVector3f iEntity2D::GetWorldRotation() {
if (mpParentNode) {
cNode2D *pNode2D = static_cast<cNode2D *>(mpParentNode);
return pNode2D->GetRotation() + mvRotation;
} else
return mvRotation;
}
//-----------------------------------------------------------------------
cVector3f iEntity2D::GetWorldScale() {
if (mpParentNode) {
cNode2D *pNode2D = static_cast<cNode2D *>(mpParentNode);
return pNode2D->GetScale() + mvScale;
} else
return mvScale;
}
//-----------------------------------------------------------------------
void iEntity2D::SetPosition(const cVector3f &avPos) {
mvLastPosition = mvPosition;
mvPosition = avPos;
if (UpdateBoundingBox())
if (mpGridObject)
mpGridObject->Update(GetBoundingBox());
}
//-----------------------------------------------------------------------
void iEntity2D::SetRotation(const cVector3f &avRot) {
mvLastRotation = mvRotation;
mvRotation = avRot;
if (UpdateBoundingBox())
if (mpGridObject)
mpGridObject->Update(GetBoundingBox());
}
//-----------------------------------------------------------------------
void iEntity2D::SetScale(const cVector3f &avScale) {
mvLastScale = mvScale;
mvScale = avScale;
if (UpdateBoundingBox())
if (mpGridObject)
mpGridObject->Update(GetBoundingBox());
}
//-----------------------------------------------------------------------
} // namespace hpl
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