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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GRIDMAP2D_H
#define HPL_GRIDMAP2D_H
#include "common/array.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "common/stablemap.h"
namespace hpl {
class iEntity2D;
class iLowLevelGraphics;
/////////// GRID OBJECT ////////////
class cGrid2D;
class cGridMap2D;
typedef Common::Array<cGrid2D *> tGrid2DPtrVec;
typedef tGrid2DPtrVec::iterator tGrid2DPtrVecIt;
class cGrid2DObject {
public:
cGrid2DObject(iEntity2D *apEntity, cGridMap2D *apGridMap, unsigned int alHandle);
void Update(const cRect2f &aRect);
void Destroy();
unsigned int GetHandle() { return mlHandle; }
iEntity2D *GetEntity() { return mpEntity; }
bool FirstTime(unsigned int alGlobalCount) {
if (alGlobalCount < mlCount)
return false;
mlCount = alGlobalCount + 1;
return true;
}
private:
cVector2l mvPosition;
cVector2f mvSize;
cVector2l mvGridSpan;
tGrid2DPtrVec mvGridParents;
iEntity2D *mpEntity;
cGridMap2D *mpGridMap;
bool mbIsInOuter;
bool mbIsInGLobal;
unsigned int mlCount;
int mlHandle;
};
/////////// GRID ////////////
typedef Common::StableMap<int, cGrid2DObject *> tGrid2DObjectMap;
typedef tGrid2DObjectMap::iterator tGrid2DObjectMapIt;
class cGrid2D {
friend class cGridMap2DRectIt;
public:
void Add(cGrid2DObject *pObject) {
m_mapObjects.insert(tGrid2DObjectMap::value_type(
pObject->GetHandle(), pObject));
}
void Erase(unsigned int alHandle) {
m_mapObjects.erase(alHandle);
}
private:
tGrid2DObjectMap m_mapObjects;
};
/////////// GRID MAP ITERATOR ////
class cGridMap2D;
class iGridMap2DIt {
public:
virtual ~iGridMap2DIt() = default;
virtual bool HasNext() = 0;
virtual iEntity2D *Next() = 0;
};
class cGridMap2DRectIt : public iGridMap2DIt {
public:
cGridMap2DRectIt(cGridMap2D *apGridMap, cVector2l avPos, cVector2l avSize);
virtual ~cGridMap2DRectIt() = default;
bool HasNext();
iEntity2D *Next();
private:
cGridMap2D *mpGridMap;
int mlType; // 0=global 1=outer 2=grids
tGrid2DObjectMapIt mIt;
cVector2l mvPos;
cVector2l mvSize;
int mlGridNum;
int mlGridAdd;
int mlGridRowCount;
int mlGridColCount;
bool mbUpdated;
cGrid2DObject *mpObject;
void GetGridObject();
};
/////////// GRID MAP ////////////
typedef Common::Array<cGrid2D> tGrid2DVec;
typedef tGrid2DVec::iterator tGrid2DVecIt;
class cGridMap2D {
friend class cGrid2DObject;
friend class cGridMap2DRectIt;
public:
cGridMap2D(cVector2l avSize, cVector2l avGridSize, cVector2l avMaxGridSpan);
~cGridMap2D();
iGridMap2DIt *GetRectIterator(const cRect2f &aRect);
cGrid2D *GetAt(int alX, int alY);
bool AddEntity(iEntity2D *apEntity);
bool RemoveEntity(iEntity2D *apEntity);
int GetMaxArraySize() { return mvMaxGridSpan.x * mvMaxGridSpan.y; }
const cVector2l &GetMaxGridSpan() { return mvMaxGridSpan; }
const cVector2l &GetGridSize() { return mvGridSize; }
const cVector2l &GetGridNum() { return mvGridNum; }
tGrid2DObjectMap *GetAllMap() { return &m_mapAllObjects; }
void DrawGrid(iLowLevelGraphics *apLowLevel, float afZ = 100, cColor aCol = cColor(1));
void DrawEntityGrids(iLowLevelGraphics *apLowLevel, cVector2f avWorldPos, float afZ = 101, cColor aCol = cColor(1, 0, 1, 1));
private:
// The Grids
tGrid2DVec mvGrids;
// all objects
// This is a list of all objects in the grid.
tGrid2DObjectMap m_mapAllObjects;
// Global Objects
// These are objects that affect the entire map
tGrid2DObjectMap m_mapGlobalObjects;
// Outer Objects
// These are objects outside the bounds of the grid
tGrid2DObjectMap m_mapOuterObjects;
// The count increases every time a fetch on the map is made.
// (all call to GetFirstEntity)
unsigned int mlGlobalCount;
unsigned int mlHandleCount;
cVector2l mvSize;
cVector2l mvGridNum;
cVector2l mvGridSize;
cVector2l mvMaxGridSpan;
};
} // namespace hpl
#endif // HPL_GRIDMAP2D_H
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