File: RenderableContainer.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_RENDERABLE_CONTAINER_H
#define HPL_RENDERABLE_CONTAINER_H

#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"

namespace hpl {

class iRenderable;
class cFrustum;
class cRenderList;

class iRenderableContainer {
public:
	virtual ~iRenderableContainer() = default;
	/**
	 * Add a new object to the container.
	 * \param *apRenderable the object
	 * \param abStatic true if the object will not move, else false.
	 * \return true if success, else false
	 */
	virtual bool Add(iRenderable *apRenderable, bool abStatic) = 0;
	/**
	 * Removes the object, only non static are guaranteed to be found.
	 * \param *apRenderable the object
	 * \return true if success, else false
	 */
	virtual bool Remove(iRenderable *apRenderable) = 0;

	/**
	 * Populate the renderlist with all objects visible in a fostrum.
	 * \param apFostrum
	 * \param *apRenderList
	 */
	virtual void GetVisible(cFrustum *apFostrum, cRenderList *apRenderList) = 0;

	/**
	 * Sets up things like octrees so that the container is ready to use.
	 */
	virtual void Compile() = 0;
};

} // namespace hpl

#endif // RENDERABLE_CONTAINER