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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_RENDERABLE_CONTAINER_H
#define HPL_RENDERABLE_CONTAINER_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class iRenderable;
class cFrustum;
class cRenderList;
class iRenderableContainer {
public:
virtual ~iRenderableContainer() = default;
/**
* Add a new object to the container.
* \param *apRenderable the object
* \param abStatic true if the object will not move, else false.
* \return true if success, else false
*/
virtual bool Add(iRenderable *apRenderable, bool abStatic) = 0;
/**
* Removes the object, only non static are guaranteed to be found.
* \param *apRenderable the object
* \return true if success, else false
*/
virtual bool Remove(iRenderable *apRenderable) = 0;
/**
* Populate the renderlist with all objects visible in a fostrum.
* \param apFostrum
* \param *apRenderList
*/
virtual void GetVisible(cFrustum *apFostrum, cRenderList *apRenderList) = 0;
/**
* Sets up things like octrees so that the container is ready to use.
*/
virtual void Compile() = 0;
};
} // namespace hpl
#endif // RENDERABLE_CONTAINER
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