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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/scene/Tile.h"
#include "hpl1/engine/scene/TileData.h"
#include "hpl1/engine/scene/TileMap.h"
#include "hpl1/engine/scene/TileSet.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cTile::cTile(iTileData *apTileData, eTileRotation aAngle,
const cVector3f &avPos, const cVector2f &avSize, cCollisionMesh2D *apCollMesh) {
mvPosition = avPos + avSize / 2;
mpTileData = NULL;
mAngle = aAngle;
mpCollMesh = apCollMesh;
mlFlags = 0;
// SetTile(apTileData,aAngle,avPos,avSize);
}
//-----------------------------------------------------------------------
cTile::~cTile() {
if (mpCollMesh)
hplDelete(mpCollMesh);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cTile::SetTile(iTileData *apTileData, eTileRotation aAngle,
const cVector3f &avPos, const cVector2f &avSize) {
mpTileData = apTileData;
mAngle = aAngle;
}
//-----------------------------------------------------------------------
} // namespace hpl
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