1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_TILE_H
#define HPL_TILE_H
#include "common/list.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/TileData.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
#define eTileFlag_Breakable (eFlagBit_0)
class cTile {
public:
cTile(iTileData *apTileData, eTileRotation aAngle,
const cVector3f &avPos, const cVector2f &avSize, cCollisionMesh2D *apCollMesh);
~cTile();
iTileData *GetTileData() { return mpTileData; }
void SetTileData(iTileData *apTileData) { mpTileData = apTileData; }
eTileRotation GetAngle() { return mAngle; }
void SetTile(iTileData *apTileData, eTileRotation aAngle,
const cVector3f &avPos, const cVector2f &avSize);
void SetAngle(eTileRotation aAngle) { mAngle = aAngle; }
const cVector3f &GetPosition() const { return mvPosition; }
cVector3f *GetPositionPtr() { return &mvPosition; }
cCollisionMesh2D *GetCollisionMesh() { return mpCollMesh; }
void SetCollisionMesh(cCollisionMesh2D *apMesh) { mpCollMesh = apMesh; }
tFlag GetFlags() { return mlFlags; }
void SetFlags(tFlag alFlags) { mlFlags = alFlags; }
private:
cCollisionMesh2D *mpCollMesh;
tFlag mlFlags;
iTileData *mpTileData;
cVector3f mvPosition;
eTileRotation mAngle; // 0:normal. 1:90 CW. 2:180. CW 3:270 CW.
// 4: flip horisontally. 5: flip vertically. 6: flip both.
};
typedef Common::List<cTile *> tTileList;
typedef tTileList::iterator tTileListIt;
} // namespace hpl
#endif // HPL_TILE_H
|