1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_TILEDATA_H
#define HPL_TILEDATA_H
#include "hpl1/engine/graphics/Graphics.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/graphics/Mesh2d.h"
#include "hpl1/engine/resources/ImageManager.h"
#include "hpl1/engine/resources/ResourceImage.h"
namespace hpl {
enum eTileCollisionType {
eTileCollisionType_None,
eTileCollisionType_Normal,
eTileCollisionType_OnlyDown,
eTileCollisionType_LastEnum
};
enum eTileDataType {
eTileDataType_Normal,
eTileDataType_LastEnum
};
/////// INTERFACE ///////////////////////
class iTileData {
public:
virtual ~iTileData() {}
virtual void Destroy() = 0;
virtual bool IsSolid() = 0;
virtual eTileDataType GetType() = 0;
/*virtual tVertexVec GetVertexVec(const cVector3f &avPos, const cVector2f &avSize,
unsigned char acAngle)=0;*/
};
/////// IMPLEMENTATIONS OF iTILEDATA ////////////
class cTileDataNormal : public iTileData {
public:
cTileDataNormal(cImageManager *apImageManager, cVector2f avTileSize);
~cTileDataNormal();
void Destroy();
bool IsSolid() { return mbIsSolid; }
void SetIsSolid(bool abIsSolid) { mbIsSolid = abIsSolid; }
eTileCollisionType GetCollisionType() { return mCollisionType; }
void SetCollisionType(eTileCollisionType aCollisionType) { mCollisionType = aCollisionType; }
eTileDataType GetType() { return eTileDataType_Normal; }
tVertexVec *GetVertexVec(eTileRotation aRotation);
tUIntVec *GetIndexVec(eTileRotation aRotation);
tVertexVec *GetCollideVertexVec(eTileRotation aRotation);
tUIntVec *GetCollideIndexVec(eTileRotation aRotation);
iMaterial *GetMaterial() { return mpMaterial; }
cMesh2D *GetMesh() { return mpMesh; }
void SetData(cMesh2D *apMesh, iMaterial *apMaterial);
cMesh2D *GetCollideMesh();
void SetCollideMesh(cMesh2D *apCollideMesh);
private:
cImageManager *mpImageManager;
tResourceImageVec mvImage;
iMaterial *mpMaterial;
tVertexVec *mvVtx[eTileRotation_LastEnum];
tVertexVec *mvCollideVtx[eTileRotation_LastEnum];
tUIntVec *mvIdx;
tUIntVec *mvCollideIdx;
cMesh2D *mpMesh;
cVector2f mvTileSize;
bool mbIsSolid;
eTileCollisionType mCollisionType;
cMesh2D *mpCollideMesh;
void SetMesh(cMesh2D *apMesh);
void SetMaterial(iMaterial *apMaterial);
};
} // namespace hpl
#endif // HPL_TILEDATA_H
|