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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/scene/TileLayer.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cTileLayer::cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit,
eTileLayerType aType, float afZ) {
mvSize = cVector2l(alW, alH);
mbCollision = abCollision;
mbLit = abLit;
mType = aType;
mfZ = afZ;
mvTile.resize(alW * alH);
Common::fill(mvTile.begin(), mvTile.end(), nullptr);
}
//-----------------------------------------------------------------------
cTileLayer::~cTileLayer() {
Log(" Deleting tilelayer.\n");
for (int i = 0; i < (int)mvTile.size(); i++)
if (mvTile[i])
hplDelete(mvTile[i]);
mvTile.clear();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
bool cTileLayer::SetTile(unsigned int alX, unsigned int alY, cTile *aVal) {
int lNum = alY * mvSize.x + alX;
if (lNum >= (int)mvTile.size())
return false;
if (aVal == NULL) {
if (mvTile[lNum])
hplDelete(mvTile[lNum]);
mvTile[lNum] = NULL;
} else {
if (mvTile[lNum] == NULL)
mvTile[lNum] = aVal;
else
*mvTile[lNum] = *aVal;
}
return true;
}
//-----------------------------------------------------------------------
cTile *cTileLayer::GetAt(int alX, int alY) {
if (alX < 0 || alX >= mvSize.x || alY < 0 || alY >= mvSize.y)
return NULL;
int lNum = alY * mvSize.x + alX;
if (lNum >= (int)mvTile.size())
return NULL;
return mvTile[lNum];
}
//-----------------------------------------------------------------------
cTile *cTileLayer::GetAt(int alNum) {
return mvTile[alNum];
}
//-----------------------------------------------------------------------
} // namespace hpl
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