File: TileLayer.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_TILELAYER_H
#define HPL_TILELAYER_H

#include "common/array.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/Tile.h"
#include "hpl1/engine/system/SystemTypes.h"

namespace hpl {

enum eTileLayerType {
	eTileLayerType_Normal,
	eTileLayerType_LastEnum
};

typedef Common::Array<cTile *> tTileVec;
typedef tTileVec::iterator tTileVecIt;

class cTileLayer {
	friend class cTileMapRectIt;
	friend class cTileMapLineIt;

public:
	cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit, eTileLayerType aType, float afZ = 0);
	~cTileLayer();

	bool SetTile(unsigned int alX, unsigned int alY, cTile *aVal);
	cTile *GetAt(int alX, int alY);
	cTile *GetAt(int alNum);

	void SetZ(float afZ) { mfZ = afZ; }
	float GetZ() { return mfZ; }

	bool HasCollision() { return mbCollision; }

private:
	tTileVec mvTile;

	cVector2l mvSize;
	bool mbCollision;
	bool mbLit;
	float mfZ;
	eTileLayerType mType;
};

} // namespace hpl

#endif // HPL_TILELAYER_H