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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_TILEMAP_RECT_IT_H
#define HPL_TILEMAP_RECT_IT_H
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/TileMap.h"
#include "hpl1/engine/scene/TileMapIt.h"
namespace hpl {
class cTileMapRectIt : public iTileMapIt {
public:
/**
*
* \param avPos
* \param avSize
* \param apTileMap
* \param alLayer The layer that is to be iterated. -1 = All layers (hiding tiles behind solid ones)
* \return
*/
cTileMapRectIt(cVector2l avPos, cVector2l avSize, cTileMap *apTileMap, int alLayer);
~cTileMapRectIt();
bool HasNext();
cTile *Next();
cTile *PeekNext();
int GetNum();
int GetCurrentLayer();
private:
cVector2l mvPos;
cVector2l mvSize;
int mlLayer;
int mlLayerCount;
int mlTileNum;
int mlTileColAdd;
int mlTileRowCount;
int mlTileColCount;
int mlCurrentLayer;
bool mbUpdated;
cTileMap *mpTileMap;
cTile *mpTile;
void GetTile();
};
} // namespace hpl
#endif // HPL_TILEMAP_RECT_IT_H
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