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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LASTEXPRESS_BOUTAREL_H
#define LASTEXPRESS_BOUTAREL_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Boutarel : public Entity {
public:
Boutarel(LastExpressEngine *engine);
~Boutarel() override {}
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_VFUNCTION_1(playSound, const char *filename)
/**
* Draws the entity
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(draw, const char *sequence)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
/**
* Updates the position
*
* @param sequence1 The sequence to draw
* @param car The car
* @param position The position
*/
DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
/**
* Handles entering/exiting a compartment and updates position/play animation
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Process callback action when somebody is standing in the restaurant or salon.
*/
DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION_1(function11, bool)
DECLARE_FUNCTION(enterTableWithMmeBoutarel)
DECLARE_FUNCTION(leaveTableWithMmeBoutarel)
DECLARE_FUNCTION_1(function14, bool)
DECLARE_FUNCTION_2(function15, bool, const char *sequence)
DECLARE_FUNCTION_2(function16, bool, const char *sequence)
DECLARE_FUNCTION_2(function17, TimeValue timeValue, const char *sequence)
DECLARE_FUNCTION_1(function18, TimeValue timeValue)
/**
* Setup Chapter 1
*/
DECLARE_VFUNCTION(chapter1)
DECLARE_FUNCTION(function20)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(chapter1Handler)
DECLARE_FUNCTION(function22)
/**
* Setup Chapter 2
*/
DECLARE_VFUNCTION(chapter2)
/**
* Handle Chapter 2 events
*/
DECLARE_FUNCTION(chapter2Handler)
DECLARE_FUNCTION(function25)
/**
* Setup Chapter 3
*/
DECLARE_VFUNCTION(chapter3)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
DECLARE_FUNCTION(function28)
DECLARE_FUNCTION(function29)
DECLARE_FUNCTION(function30)
/**
* Setup Chapter 4
*/
DECLARE_VFUNCTION(chapter4)
/**
* Handle Chapter 4 events
*/
DECLARE_FUNCTION(chapter4Handler)
DECLARE_FUNCTION(function33)
DECLARE_FUNCTION(function34)
DECLARE_FUNCTION(function35)
/**
* Setup Chapter 5
*/
DECLARE_VFUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
DECLARE_FUNCTION(function38)
DECLARE_NULL_FUNCTION()
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_BOUTAREL_H
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