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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_DBG_DBG_WSCRIPT_H
#define M4_DBG_DBG_WSCRIPT_H
#include "common/stream.h"
#include "m4/m4_types.h"
#include "m4/dbg/dbg_defs.h"
#include "m4/graphics/gr_font.h"
#include "m4/wscript/ws_machine.h"
namespace M4 {
extern bool dbg_ws_init(bool showTheScreen, Font *useThisFont, frac16 *theGlobals);
extern void dbg_ws_shutdown();
extern void dbg_SetCurrMachInstr(machine *m, int32 pcOffset, bool isPcode);
extern void dbg_EndCurrMachInstr();
extern void dbg_AddOpcodeToMachineInstr(int instruction);
extern void dbg_AddParamToCurrMachInstr(const char *param);
extern void dbg_AddGlobalParamToCurrMachInstr(int num, const char *prefix = nullptr);
extern void dbg_AddRegParamToCurrMachInstr(int num, const char *prefix = nullptr);
extern void dbg_ws_update();
extern void dbg_LaunchSequence(Anim8 *myAnim8);
extern void dbg_DebugWSMach(machine *m, bool debug);
extern void dbg_DebugNextCycle();
extern void dbg_RemoveWSMach(machine *m);
extern void dbg_SetCurrSequInstr(Anim8 *myAnim8, int32 compareCCR);
extern void dbg_WSError(Common::WriteStream *logFile, machine *m, int32 errorType, const char *errDesc, const char *errMsg, int32 pcOffset);
} // namespace M4
#endif
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