1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_GUI_GUI_VMNG_RECTANGLES_H
#define M4_GUI_GUI_VMNG_RECTANGLES_H
#include "m4/m4_types.h"
#include "m4/gui/gui_univ.h"
namespace M4 {
RectList *vmng_CreateNewRect(int32 x1, int32 y1, int32 x2, int32 y2);
void vmng_AddRectToRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2);
RectList *vmng_DuplicateRectList(RectList *myRectList);
bool vmng_RectIntersectsRectList(RectList *myRectList, int32 x1, int32 y1, int32 x2, int32 y2);
bool vmng_RectListValid(RectList *myRectList);
bool vmng_ClipRectList(RectList **myRectList, int32 clipX1, int32 clipY1, int32 clipX2, int32 clipY2);
void vmng_DisposeRectList(RectList **rectList);
void vmng_RemoveRectFromRectList(RectList **scrnRectList, int32 x1, int32 y1, int32 x2, int32 y2);
} // End of namespace M4
#endif
|