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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_MEM_MEMMAN_H
#define M4_MEM_MEMMAN_H
#include "common/algorithm.h"
#include "m4/m4_types.h"
namespace M4 {
#define _MEMTYPE_LIMIT 33
inline Handle mem_alloc(size_t size, const char *) {
byte *ptr = (byte *)malloc(size);
Common::fill(ptr, ptr + size, 0);
return (Handle)ptr;
}
inline void mem_free(Handle ptr) {
free(ptr);
}
inline Handle mem_realloc(Handle src, size_t new_size, const char *) {
return (Handle)realloc(src, new_size);
}
} // namespace M4
#endif
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