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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/mem/reloc.h"
namespace M4 {
struct HR {
void *_data;
};
MemHandle NewHandle(size_t size, const Common::String &) {
HR *result = (HR *)malloc(sizeof(HR));
result->_data = malloc(size);
return (MemHandle)result;
}
bool mem_ReallocateHandle(MemHandle h, size_t size, const Common::String &) {
HR *hr = (HR *)h;
assert(!hr->_data);
hr->_data = malloc(size);
return true;
}
MemHandle MakeNewHandle(size_t size, const Common::String &name) {
return NewHandle(size, name);
}
void DisposeHandle(MemHandle handle) {
free(*handle);
free(handle);
}
uint32 MaxMem(Size *growBytes) {
return 7999999;
}
} // namespace M4
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