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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/riddle/flags.h"
#include "m4/riddle/vars.h"
#include "m4/core/term.h"
#include "m4/adv_r/adv.h"
#include "m4/adv_r/adv_inv.h"
namespace M4 {
namespace Riddle {
int32 Flags::_flags[FLAGS_COUNT];
Flags::Flags() {
reset();
}
void Flags::sync(Common::Serializer &s) {
size_t count = size();
for (uint i = 0; i < count; ++i)
s.syncAsSint32LE((*this)[i]);
}
void Flags::reset() {
Common::fill(&(*this)[0], &(*this)[0] + FLAGS_COUNT, 0);
_flags[V071] = 2;
_flags[V088] = 1;
_flags[V086] = 2;
_flags[V014] = 1;
_flags[V270] = 824;
_flags[V282] = 1;
_flags[V292] = 1;
}
} // namespace Riddle
} // namespace M4
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