File: inventory.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (192 lines) | stat: -rw-r--r-- 6,740 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "m4/adv_r/adv_inv.h"
#include "m4/riddle/inventory.h"
#include "m4/riddle/vars.h"

namespace M4 {
namespace Riddle {

struct InvObject {
	const char *_name;
	int16 _scene, _cel, _cursor;
};

static const InvObject INVENTORY_ITEMS[] = {
	{ "SOLDIER'S HELMET",       203,  14,  10 },
	{ "BUCKET",					203,  15,  11 },
	{ "RIPLEY PHOTO",			998,  16,  12 },
	{ "LEAD PIPE",				207,  17,  13 },
	{ "SEVEN SPOKES",			207,  18,  14 },
	{ "MALLET",					204,  55,  21 },
	{ "GONG",					204,  56,  22 },
	{ "WHEELED TOY",			504,  57,  53 },
	{ "CHARCOAL",				205,  58,  54 },
	{ "POST MARKED ENVELOPE",	304,  25,  34 },
	{ "TURTLE",					999,  59,  55 },
	{ "TURTLE TREATS",			305,  60,  56 },
	{ "PLANK",					408,  26,  23 },
	{ "PASS",					204,  61,  57 },
	{ "KEY",					409,  27,  35 },
	{ "ACE OF SPADES CARD",		406,  28,  24 },
	{ "STEP LADDER",			403,  62,  58 },
	{ "BILLIARD BALL",			406,  29,  25 },
	{ "CIGAR",					456,  30,  26 },
	{ "GLASS JAR",				407,  31,  27 },
	{ "ROMANOV EMERALD",		407,  32,  28 },
	{ "CORK",					407,  33,  29 },
	{ "LEVER KEY",				407,  34,  30 },
	{ "EDGER",					408,  88,  84 },
	{ "SURGICAL TUBE",			407,  45,  43 },
	{ "PUMP ROD",				407,  35,  31 },
	{ "FAUCET PIPE",			407,  46,  44 },
	{ "FAUCET HANDLE",			407,  36,  32 },
	{ "RUBBER PLUG",			407,  37,  33 },
	{ "GARDEN HOSE",			407,  38,  36 },
	{ "MENENDEZ'S LETTER",		407,  39,  37 },
	{ "KEYS",					406,  40,  38 },
	{ "BROKEN WHEEL",			207,  63,  59 },
	{ "PUMP GRIPS",				407,  41,  39 },
	{ "CLOCK FACING",			501,  47,  45 },
	{ "SHOVEL",					504,  64,  60 },
	{ "WOODEN LADDER",			504,  65,  61 },
	{ "ROPE",					504,  66,  62 },
	{ "GREEN VINE",				504,  67,  63 },
	{ "CRYSTAL SKULL",			510,  42,  40 },
	{ "BROWN VINE",				504,  68,  64 },
	{ "PULL CORD",				604,  69,  65 },
	{ "SPARK PLUG TOOL",		604,  70,  66 },
	{ "RONGORONGO TABLET",		607,  71,  67 },
	{ "SLEEVE",					603,  72,  68 },
	{ "LIGHTER",				608,  73,  69 },
	{ "STICK AND SHELL MAP",	608,  74,  70 },
	{ "DRIFTWOOD STUMP",		600,  75,  71 },
	{ "OBSIDIAN DISK",			605,  76,  72 },
	{ "SOLDIER'S SHIELD",		805,  77,  73 },
	{ "TWELVETREES' NOTE",		603,  89,  85 },
	{ "TWO SOLDIERS' SHIELDS",	805,  78,  74 },
	{ "WOODEN POST",			805,  79,  75 },
	{ "CRANK",					806,  80,  76 },
	{ "WOODEN BEAM",			844,  81,  77 },
	{ "EMPEROR'S SEAL",			810,  82,  78 },
	{ "POLE",					603,  90,  86 },
	{ "REBUS AMULET",			207,  19,  15 },
	{ "DRIFTWOOD PUFFIN",		608,  20,  16 },
	{ "SHRUNKEN HEAD",			504,  43,  41 },
	{ "METAL RIM",				207,  23,  19 },
	{ "CHINESE YUAN",			999,  22,  18 },
	{ "JOURNAL",				998,  24,  20 },
	{ "SILVER BUTTERFLY",		204,  44,  42 },
	{ "POSTAGE STAMP",			999,  83,  79 },
	{ "GERMAN BANKNOTE",		405,  84,  80 },
	{ "WHALE BONE HORN",		608,  85,  81 },
	{ "CHISEL",					709,  86,  82 },
	{ "INCENSE BURNER",			709,  87,  83 },
	{ "POMERANIAN MARKS",		401,  22,  18 },
	{ "PERUVIAN INTI",			501,  22,  18 },
	{ "SIKKIMESE RUPEE",		701,  22,  18 },
	{ "SERENITY WHEEL",			703,  48,  46 },
	{ "PEACE WHEEL",			704,  49,  47 },
	{ "INSIGHT WHEEL",			705,  50,  48 },
	{ "TRUTH WHEEL",			705,  51,  49 },
	{ "WISDOM WHEEL",			706,  52,  50 },
	{ "CIGAR WITHOUT BAND",		406,  53,  51 },
	{ "CIGAR BAND",				406,  54,  52 },
	{ "FARMER'S SHOVEL",		801,  91,  87 },
	{ "MATCH",					801,  92,  88 },
	{ "LIT LIGHTER",			999,  96,  92 },
	{ "VON SELTSAM'S NOTE",		999,  97,  93 },
	{ "PRAYER WHEEL BROCHURE",	999,  98,  94 },
	{ "ENVELOPE",				406,  99,  95 },
	{ "VON SELTSAM'S LETTER",	999, 100,  96 },
	{ "HORN/PULL CORD",			999, 101,  97 },
	{ "FAUCET PIPE/HOSE",		999, 102,  98 },
	{ "FAUCET PIPE/HOSE/TUBE",	999, 103,  99 },
	{ "JAR/CORK",				999, 104, 100 },
	{ "JAR/RUBBER PLUG",		999, 105, 101 },
	{ "JAR/GRIPS",				999, 106, 102 },
	{ "JAR/PLUG/GRIPS",			999, 107, 103 },
	{ "JAR/PLUG/CORK/GRIPS",	999, 108, 104 },
	{ "JAR/CORK/PLUG",			999, 109, 105 },
	{ "JAR/CORK/GRIPS",			999, 110, 106 },
	{ "VINES",					999, 111, 107 },
	{ "TUBE/HOSE",				407, 112, 108 },
	{ "US DOLLARS",				998,  21,  17 },
	{ "JAR/FAUCET PIPE",		407, 113, 109 },
	{ "EMERALD/CORK",			407, 114, 110 },
	{ "TWELVETREES' MAP",		603,  95,  91 },
	{ "PERIODIC TABLE",			407,  93,  89 },
	{ "LEVER KEY/PUMP ROD",		407, 115, 111 },
	{ "JAR/LEVER KEY",			407, 116, 112 },
	{ "PUMP ROD/GRIPS",			407, 117, 113 },
	{ "JAR/PERIODIC TABLE",		407, 118, 114 },
	{ "ROPE/GREEN VINE",		999, 119, 115 },
	{ "ROPE/VINES",				999, 120, 116 },
	{ "HORN/PULL CORD/WATER",	999, 101,  97 },
	{ "LADDER/ROPE",			999, 121, 117 },
	{ "LADDER/GREEN VINE",		999, 122, 118 },
	{ "LADDER/VINES",			999, 123, 119 },
	{ "WITHERED GREEN VINE",	999,  67,  63 },
	{ "WITHERED VINES",			999, 111, 107 },
	{ "VINE DUST",				999, 124, 120 },
	{ "JAR/PIPE/HOSE",			999, 125, 121 },
	{ "LADDER/BROWN VINE",		999, 126, 122 },
	{ "ROPE/BROWN VINE",		999, 127, 123 },
	{ "MESSAGE LOG",			999,  94,  90 },
	{ "WITHERED BROWN VINE",	999,  68,  64 },
	{ "TOMB MESSAGE",			409, 128, 124 },
	{ "FAUCET PIPE/TUBE",		999, 137, 125 },
	{ nullptr,                    0,   0,   0 }
};

void Inventory::init() {
	for (const InvObject *item = INVENTORY_ITEMS; item->_name; ++item) {
		inv_register_thing(item->_name, nullptr, item->_scene, item->_cel, item->_cursor);

		_items.push_back(InventoryItem(item->_name, item->_scene));
	}
}

void Inventory::add(const Common::String &name, const Common::String &verb, int32 sprite, int32 cursor) {
	_GI(inventory)->add(name, verb, sprite, cursor);
	_GI(inventory)->_must_redraw_all = true;
}

void Inventory::set_scroll(int32 scroll) {
	_GI(inventory)->set_scroll(scroll);
}

void Inventory::remove(const Common::String &name) {
	_GI(inventory)->remove(name);
	_GI(inventory)->_must_redraw_all = true;
}

// Added for room 205
const char * Inventory::get_name(int32 id) {
	if (id < 0 || id >= INVENTORY_COUNT)
		return "";

	return INVENTORY_ITEMS[id]._name;
}

} // namespace Riddle
} // namespace M4