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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM207_H
#define M4_RIDDLE_ROOMS_SECTION2_ROOM207_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room207 : public Room {
public:
Room207() : Room() {}
~Room207() override {}
void preload() override;
void init() override;
void pre_parser() override;
void parser() override;
void daemon() override;
void syncGame(Common::Serializer &s) override;
private:
int32 _field88 = 0; // unused?
int32 _field8A = 0;
int32 _peasantMode = 0;
int32 _peasantShould = 0;
bool _fieldA4 = false; // always false??
int32 _fieldA8 = 0; // unused ?
bool _pipeFlag = false;
int32 _fieldAE_rnd = 0;
bool _fieldB2 = false;
int32 _fieldB6_counter = 0;
int32 _fieldC2 = 0;
bool _fieldC6 = false; // always false??
bool _commandNotAllowedFl = false;
bool _digi207r04PlayedFl = false;
const char *_digiName = nullptr;
int32 _digiTriggerNum = 0;
int32 _dispatchTriggerNum = 0;
bool _dollarFl = false;
bool _hiddenWalkerFl = false; // Always false??
KernelTriggerType _nextTriggerMode = KT_PARSE;
bool _node1Entry2Fl = false;
bool _ripForegroundFl = false;
int32 _leadPipeSeries = 0;
int32 _metalRimSeries = 0;
int32 _oneFrameMoneySpriteSeries = 0;
int32 _peasant3ToSquatSeries = 0;
int32 _peasantSquatTo9Series = 0;
int32 _peskyBegLoopSeries = 0;
int32 _peskyPointsRipBackgroundSeries = 0;
int32 _peskyPointsRipForegroundSeries = 0;
int32 _peskyRockLoopSeries = 0;
int32 _ppShowsAmuletTakesMoneySeries = 0;
int32 _rebusAmuletSeries = 0;
int32 _ripHeadDownTalkOffTd33Series = 0;
int32 _ripHeadDownTalkOffTd33Series2 = 0;
int32 _ripTrekArmsXPos3Series = 0;
int32 _ripTrekLowReacherPos1Series = 0;
int32 _sevenSpokesSeries = 0;
int32 _shadowPeskyFrom9ToSquatSeries = 0;
int32 _wheelSeries = 0;
int32 _withoutAmuletSeries = 0;
int32 _woodenRimSeries = 0;
machine *_dropsWheelMach = nullptr;
machine *_leadPipeMach = nullptr;
machine *_leadPipeMach2 = nullptr;
machine *_metalRimMach = nullptr;
machine *_oneFrameMoneySpriteMach = nullptr;
machine *_ppSquatMach = nullptr;
machine *_ppWalkerMach = nullptr;
machine *_rebusAmuletMach = nullptr;
machine *_ripInConvMach = nullptr;
machine *_ripTrekLowReachMach = nullptr;
machine *_ripTrekLowReacherPos5Mach = nullptr;
machine *_safariShadow3Mach = nullptr;
machine *_sevenSpokesMach = nullptr;
machine *_wheelMach = nullptr;
void convHandler();
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
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