File: room301.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM301_H
#define M4_RIDDLE_ROOMS_SECTION3_ROOM301_H

#include "m4/riddle/rooms/room.h"

namespace M4 {
namespace Riddle {
namespace Rooms {

class Room301 : public Room {
private:
	int32 _travelDest = 0;
	int _val2 = 0;
	const char *_soundName = nullptr;
	const char *_nextSound = nullptr;
	int _trigger1 = -1;
	KernelTriggerType _val6 = KT_DAEMON;
	KernelTriggerType _val7 = KT_DAEMON;
	int _val8 = 0;
	bool _showWalkerFlag = false;	// Value never seems to be set to true
	bool _msgRipleyFlag = false;
	bool _convResumeFlag = false;
	int _val12 = 0;
	int _georgeShould = 0;
	int _georgeMode = 0;
	int _ripleyShould = 0;
	int _val16 = 0;
	int _val17 = 0;
	int _val18 = 0;
	int _val19 = 0;
	int _ripTrekHandTalk3 = 0;
	int _ripTrekTalker3 = 0;
	int _ripTrekTravel = 0;
	int _agentStander = 0;
	int _agentCheckingList = 0;
	int _agentSlidesPaper = 0;
	int _agentTakesMoney = 0;
	int _agentTakesTelegram = 0;
	int _agentTalk = 0;
	int _agentSalutes = 0;
	int _ripTrekArms = 0;
	int _marshalMatt = 0;
	machine *_george = nullptr;
	machine *_machine2 = nullptr;
	machine *_machine3 = nullptr;
	machine *_ripley = nullptr;
	const char *_digiSound1 = nullptr;
	const char *_digiSound2 = nullptr;
	const char *_digiSound3 = nullptr;
	const char *_digiSound4 = nullptr;

	void conv301a();

public:
	Room301() : Room() {}
	~Room301() override {}

	void preload() override;
	void init() override;
	void daemon() override;
	void pre_parser() override;
	void parser() override;
};

} // namespace Rooms
} // namespace Riddle
} // namespace M4

#endif