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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM301_H
#define M4_RIDDLE_ROOMS_SECTION3_ROOM301_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room301 : public Room {
private:
int32 _travelDest = 0;
int _val2 = 0;
const char *_soundName = nullptr;
const char *_nextSound = nullptr;
int _trigger1 = -1;
KernelTriggerType _val6 = KT_DAEMON;
KernelTriggerType _val7 = KT_DAEMON;
int _val8 = 0;
bool _showWalkerFlag = false; // Value never seems to be set to true
bool _msgRipleyFlag = false;
bool _convResumeFlag = false;
int _val12 = 0;
int _georgeShould = 0;
int _georgeMode = 0;
int _ripleyShould = 0;
int _val16 = 0;
int _val17 = 0;
int _val18 = 0;
int _val19 = 0;
int _ripTrekHandTalk3 = 0;
int _ripTrekTalker3 = 0;
int _ripTrekTravel = 0;
int _agentStander = 0;
int _agentCheckingList = 0;
int _agentSlidesPaper = 0;
int _agentTakesMoney = 0;
int _agentTakesTelegram = 0;
int _agentTalk = 0;
int _agentSalutes = 0;
int _ripTrekArms = 0;
int _marshalMatt = 0;
machine *_george = nullptr;
machine *_machine2 = nullptr;
machine *_machine3 = nullptr;
machine *_ripley = nullptr;
const char *_digiSound1 = nullptr;
const char *_digiSound2 = nullptr;
const char *_digiSound3 = nullptr;
const char *_digiSound4 = nullptr;
void conv301a();
public:
Room301() : Room() {}
~Room301() override {}
void preload() override;
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
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