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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/riddle/rooms/section3/section3.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
const int16 S3_NORMAL_DIRS[] = { 200, 201, 202, -1 };
const char *S3_NORMAL_NAMES[] = {
"Feng Li walk pos3",
"Feng Li walk pos4",
"Feng Li walk pos5"
};
const int16 S3_SHADOW_DIRS[] = { 210, 211, 212, -1 };
const char *S3_SHADOW_NAMES[] = {
"candleman shadow3",
"candleman shadow4",
"candleman shadow5"
};
const int16 S3_NORMAL_DIRS2[] = { 220, 221, 222, -1 };
const char *S3_NORMAL_NAMES2[] = {
"mei chen ny walker pos3",
"mei chen ny walker pos4",
"mei chen ny walker pos5"
};
const int16 S3_SHADOW_DIRS2[] = { 230, 231, 232, -1 };
const char *S3_SHADOW_NAMES2[] = {
"candleman shadow3",
"candleman shadow4",
"candleman shadow5"
};
Section3::Section3() : Rooms::Section() {
add(301, &_room301);
add(303, &_room303);
add(304, &_room304);
add(305, &_room305);
add(309, &_room309);
add(352, &_room352);
add(354, &_room354);
}
void Section3::daemon() {
_G(kernel).continue_handling_trigger = true;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4
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