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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION3_H
#define M4_RIDDLE_ROOMS_SECTION3_H
#include "m4/riddle/rooms/section.h"
#include "m4/riddle/rooms/section3/room301.h"
#include "m4/riddle/rooms/section3/room303.h"
#include "m4/riddle/rooms/section3/room304.h"
#include "m4/riddle/rooms/section3/room305.h"
#include "m4/riddle/rooms/section3/room309.h"
#include "m4/riddle/rooms/section3/room352.h"
#include "m4/riddle/rooms/section3/room354.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
extern const int16 S3_NORMAL_DIRS[];
extern const char *S3_NORMAL_NAMES[];
extern const int16 S3_SHADOW_DIRS[];
extern const char *S3_SHADOW_NAMES[];
extern const int16 S3_NORMAL_DIRS2[];
extern const char *S3_NORMAL_NAMES2[];
extern const int16 S3_SHADOW_DIRS2[];
extern const char *S3_SHADOW_NAMES2[];
class Section3 : public Section {
private:
Room301 _room301;
Room303 _room303;
Room304 _room304;
Room305 _room305;
Room309 _room309;
Room352 _room352;
Room354 _room354;
public:
Section3();
virtual ~Section3() {}
void daemon() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
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