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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM402_H
#define M4_RIDDLE_ROOMS_SECTION4_ROOM402_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room402 : public Room {
private:
int _val1 = 0;
int _val2 = 0;
int _val4 = 0;
int _val5 = 0;
int _val6 = 0;
int _val8 = 0;
int _currentNode = 0;
int _val10 = 0;
int _val11 = 0;
int _val12 = 0;
int _val13 = 0;
int _val14 = 0;
machine *_wolfie = nullptr;
machine *_wolfieMach = nullptr;
int _shadow3 = 0;
int _ripPaysWolfie = 0;
int _ripTalkWolf = 0;
int _ripTalker = 0;
int _wolfClipping = 0;
int _wolfClippersDown = 0;
int _wolfShakesHead = 0;
int _wolfWantsMoney = 0;
int _ripHeadTurn = 0;
int _ripDownStairs = 0;
machine *_ripEnterLeave = nullptr;
machine *_branch = nullptr;
int _wolfTurnsClipping = 0;
int _turtlePopup = 0;
int _ripLeanWall = 0;
machine *_wolfWalker = nullptr;
machine *_safariShadow = nullptr;
int _ripMessesBush = 0;
int _ripClimbKnock = 0;
int _doorOpens = 0;
machine *_castleDoor = nullptr;
machine *_machine1 = nullptr;
int _machine1Series = 0;
int _flags111 = 0;
machine *_turtlePopupMach = nullptr;
int _letter = 0;
Common::String _sound1;
Common::String _sound2;
void conv402a();
void conv402a777();
void useTopiary();
void enterCastle();
public:
Room402() : Room() {}
~Room402() override {}
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
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