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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM405_H
#define M4_RIDDLE_ROOMS_SECTION4_ROOM405_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room405 : public Room {
private:
int _val1 = 0;
int _val2 = 0;
int _val3 = 0;
int _val4 = 0;
int _val5 = 0;
int _val6 = 0;
int _val7 = 0;
int _val8 = 0;
int _val9 = 0;
int _candlesBurning = 0;
int _safariShadow = 0;
int _lowReacher = 0;
machine *_door = nullptr;
machine *_candles = nullptr;
machine *_bankNote = nullptr;
machine *_baron = nullptr;
machine *_baronWalker = nullptr;
machine *_ripTalksBaron = nullptr;
machine *_response = nullptr;
int _currentNode = 0;
Common::String _sound1;
Common::String _sound2;
int _baronShakeSit = 0;
int _baronTalkLoop = 0;
int _baronLeanForward = 0;
int _baronTurnWalk = 0;
int _ripHandLetter = 0;
int _ripTalkGesture = 0;
int _ripLeanForward = 0;
int _ripHeadTurn = 0;
void conv405a();
void conv405a1();
bool lookDoor();
bool useDoor();
bool takeDoor();
bool takeBanknote();
void doAction(const char *name);
public:
Room405() : Room() {}
~Room405() override {}
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
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