1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section4/room410.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room410::preload() {
_G(player).walker_type = 0;
_G(player).shadow_type = 0;
_G(player).walker_in_this_scene = false;
}
void Room410::init() {
digi_preload("410r04");
digi_preload("410r05");
digi_preload("410r01");
digi_preload("410t01");
digi_preload("410r02");
digi_preload("410t02");
digi_preload("410r03");
digi_preload("410_s02");
_val1 = 140;
midi_play("danzig1", 0, 1, -1, 949);
interface_hide();
_pu = series_stream("410PU01", 8, 0x100, -1);
series_stream_break_on_frame(_pu, 2, 100);
digi_play("410_s02", 3, 140);
}
void Room410::daemon() {
switch (_G(kernel).trigger) {
case 20:
disable_player_commands_and_fade_init(25);
break;
case 25:
case 229:
interface_show();
_G(game).setRoom(402);
break;
case 100:
if (_G(player).been_here_before) {
series_stream_break_on_frame(_pu, 56, 300);
digi_play("410r05", 1, 255, 103);
} else {
series_stream_break_on_frame(_pu, 71, 104);
digi_play("410r04", 1, 255, 103);
}
break;
case 103:
midi_play("danzig1", 255, 1, -1, 949);
break;
case 104:
series_stream_break_on_frame(_pu, 102, 105);
series_set_frame_rate(_pu, 5);
digi_play("410r01", 1);
break;
case 105:
series_stream_break_on_frame(_pu, 116, 110);
series_set_frame_rate(_pu, 3000);
digi_play("410t01", 1, 255, 106);
break;
case 106:
series_set_frame_rate(_pu, 7);
ws_OverrideCrunchTime(_pu);
break;
case 110:
series_stream_break_on_frame(_pu, 126, 112);
digi_play("410r02", 1);
break;
case 112:
series_stream_break_on_frame(_pu, 136, 120);
digi_play("410t02", 1);
break;
case 120:
terminateMachineAndNull(_pu);
_pu = series_stream("410PU02", 7, 0x100, -1);
series_stream_break_on_frame(_pu, 8, 125);
break;
case 125:
series_stream_break_on_frame(_pu, 19, 127);
digi_play("410r03", 1, 255, 225);
break;
case 127:
series_set_frame_rate(_pu, 3000);
break;
case 225:
kernel_timing_trigger(40, 227);
break;
case 227:
disable_player_commands_and_fade_init(229);
break;
case 300:
series_set_frame_rate(_pu, 3000);
kernel_timing_trigger(1, 305);
disable_player_commands_and_fade_init(-1);
break;
case 305:
_val1 -= 4;
if (_val1 >= 0) {
digi_change_panning(3, _val1);
kernel_timing_trigger(2, 305);
} else {
interface_show();
_G(game).setRoom(402);
}
break;
default:
break;
}
}
void Room410::parser() {
if (player_said("exit")) {
if (_G(kernel).trigger <= 0) {
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(1);
} else if (_G(kernel).trigger == 1) {
digi_stop(3);
_G(game).setRoom(303);
}
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4
|