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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section4/room413.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room413::preload() {
_G(player).walker_in_this_scene = false;
}
void Room413::init() {
_buttonFlag = false;
interface_hide();
player_set_commands_allowed(false);
kernel_timing_trigger(1, 25);
_G(kernel).call_daemon_every_loop = true;
}
void Room413::daemon() {
switch (_G(kernel).trigger) {
case 25:
kernel_timing_trigger(30, 27);
break;
case 27:
digi_play(_G(game).previous_room == 301 ? "413r02" : "413r01", 1, 255, 30);
break;
case 30:
kernel_timing_trigger(30, 50);
break;
case 50:
disable_player_commands_and_fade_init(75);
break;
case 75:
interface_show();
restoreAutosave();
break;
default:
break;
}
if (_G(MouseState).ButtonState) {
if (!_buttonFlag) {
_G(MouseState).Event = 0;
_G(kernel).call_daemon_every_loop = false;
kernel_timing_trigger(1, 50);
}
_buttonFlag = true;
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4
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