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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section4/room495.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room495::preload() {
_G(player).walker_in_this_scene = false;
}
void Room495::init() {
updateFlags1();
updateFlags2();
interface_hide();
player_set_commands_allowed(false);
digi_preload("950_s46");
_G(player).disable_hyperwalk = true;
_G(player).walker_in_this_scene = false;
_val1 = 255;
series_show("495 peiping", 0xf00);
series_show("495 new york", 0xf00);
if (_G(flags)[V056])
series_show("495 danzig", 0xf00);
if (_G(flags)[V110]) {
series_show("495 sikkim", 0xf00);
series_show("495 lima", 0xf00);
}
if (player_been_here(501))
series_show("495 easter island", 0xf00);
digi_play("950_s46", 3);
switch (_G(game).previous_room) {
case 201:
_G(flags)[V092] = 1;
switch (_G(flags)[kTravelDest]) {
case 1:
play("495 peiping to ny", "495pg03s", 93, 3);
break;
case 2:
play("495 peiping to danzig", "495pg02s", 38, 7);
break;
case 3:
play("495 peiping to sikkim", "495pg01s", 17, 14);
break;
case 4:
play("495 peiping to lima", "495pg04s", 11, 3);
break;
default:
break;
}
break;
case 301:
switch (_G(flags)[kTravelDest]) {
case 0:
play("495 ny to peiping", "495ny03s", 108, 3);
break;
case 2:
play("495 ny to danzig", "495ny02s", 47, 4);
break;
case 3:
play("495 ny to sikkim", "495ny04s", 96, 3);
break;
case 4:
play("495 ny to lima", "495ny01s", 28, 5);
break;
default:
break;
}
break;
case 401:
switch (_G(flags)[kTravelDest]) {
case 0:
play("495 danzig to peiping", "495dg04s", 51, 4);
break;
case 1:
play("495 danzig to ny", "495dg02s", 43, 4);
break;
case 3:
play("495 danzig to sikkim", "495dg03s", 38, 4);
break;
case 4:
play("495 danzig to lima", "495dg01s", 65, 4);
break;
default:
break;
}
break;
case 501:
switch (_G(flags)[kTravelDest]) {
case 0:
play("495 lima to peiping", "495lm05s", 115, 3);
break;
case 1:
play("495 lima to ny", "495lm02s", 18, 10);
break;
case 2:
play("495 lima to danzig", "495m03s", 70, 4);
break;
case 3:
play("495 lima to sikkim", "495lm04s", 100, 3);
break;
case 5:
play("495 lima to easter isle", "495lm01s", 16, 12);
break;
default:
break;
}
break;
case 603:
case 615:
if (_G(flags)[kTravelDest] == 4)
play("495 easter isle to lima", "495eis", 16, 12);
break;
case 701:
switch (_G(flags)[kTravelDest]) {
case 0:
play("495 sikkim to peiping", "495sm02s", 17, 10);
break;
case 1:
play("495 sikkim to ny", "495sm04s", 93, 3);
break;
case 2:
play("495 sikkim to danzig", "495sm03s", 38, 5);
break;
case 4:
play("495 sikkim to lima", "495sm01s", 100, 3);
break;
default:
break;
}
break;
default:
break;
}
}
void Room495::daemon() {
switch (_G(kernel).trigger) {
case 500:
kernel_timing_trigger(1, 502);
disable_player_commands_and_fade_init(-1);
series_play(_seriesName1, 0, 16, -1, 5, 0, 100, 0, 0,
_lastFrame + 1, -1);
series_play(_seriesName2, 0xf00, 16, -1, 5, 0, 100, 0, 0,
_lastFrame + 1, -1);
break;
case 501:
interface_show();
switch (_G(flags)[kTravelDest]) {
case 0:
_G(flags)[V092] = 0;
_G(game).setRoom(201);
break;
case 1:
_G(game).setRoom(301);
break;
case 2:
_G(flags)[V092] = 0;
_G(game).setRoom(401);
break;
case 3:
_G(flags)[V092] = 0;
_G(game).setRoom(701);
break;
case 4:
_G(flags)[V092] = 0;
_G(game).setRoom(501);
break;
case 5:
_G(flags)[V092] = 0;
_G(game).setRoom(603);
break;
case 6:
_G(flags)[V092] = 0;
_G(game).setRoom(504);
break;
default:
break;
}
break;
case 502:
_val1 -= 5;
digi_change_panning(3, _val1);
kernel_timing_trigger(1, 502);
if (_val1 <= 0) {
digi_stop(3);
kernel_timing_trigger(1, 501);
}
break;
default:
break;
}
}
void Room495::pre_parser() {
_G(player).resetWalk();
}
void Room495::updateFlags1() {
int numPlaced = getNumKeyItemsPlaced();
if (numPlaced < 3)
_G(flags)[V088] = 1;
else if (numPlaced < 6)
_G(flags)[V088] = 3;
else if (numPlaced < 9)
_G(flags)[V088] = 4;
else
_G(flags)[V088] = 5;
}
void Room495::updateFlags2() {
if (_G(flags)[V045]) {
_G(flags)[V045] = 0;
if (++_G(flags)[V090] > 3)
_G(flags)[V090] = 3;
switch (_G(flags)[V090]) {
case 1:
_G(flags)[V367] = 1;
break;
case 2:
_G(flags)[V368] = 1;
break;
case 3:
_G(flags)[V369] = 1;
break;
default:
break;
}
}
}
void Room495::play(const char *seriesName1, const char *seriesName2,
int lastFrame, int frameRate) {
_lastFrame = lastFrame;
_seriesName1 = seriesName1;
_seriesName2 = seriesName2;
series_play(_seriesName1, 0, 0, 500, frameRate, 0, 100, 0, 0, 0, lastFrame);
series_play(_seriesName2, 0xf00, 0, -1, frameRate, 0, 100, 0, 0, 0, lastFrame);
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4
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