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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/riddle/rooms/section4/section4.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
const int16 S4_NORMAL_DIRS[] = { 200, 201, -1 };
const char *S4_NORMAL_NAMES[] = {
"wolf walker pos1",
"wolf walker pos3"
};
const int16 S4_SHADOW_DIRS[] = { 210, 211, -1 };
const char *S4_SHADOW_NAMES[] = {
"wolf shadow pos1",
"wolf shadow pos3"
};
Section4::Section4() : Rooms::Section() {
add(401, &_room401);
add(402, &_room402);
add(403, &_room403);
add(404, &_room404);
add(405, &_room405);
add(406, &_room406);
add(407, &_room407);
add(408, &_room408);
add(409, &_room409);
add(410, &_room410);
add(413, &_room413);
add(456, &_room456);
add(493, &_room493);
add(494, &_room494);
add(495, &_room495);
}
void Section4::daemon() {
_G(kernel).continue_handling_trigger = true;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4
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