1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION4_H
#define M4_RIDDLE_ROOMS_SECTION4_H
#include "m4/riddle/rooms/section.h"
#include "m4/riddle/rooms/section4/room401.h"
#include "m4/riddle/rooms/section4/room402.h"
#include "m4/riddle/rooms/section4/room403.h"
#include "m4/riddle/rooms/section4/room404.h"
#include "m4/riddle/rooms/section4/room405.h"
#include "m4/riddle/rooms/section4/room406.h"
#include "m4/riddle/rooms/section4/room407.h"
#include "m4/riddle/rooms/section4/room408.h"
#include "m4/riddle/rooms/section4/room409.h"
#include "m4/riddle/rooms/section4/room410.h"
#include "m4/riddle/rooms/section4/room413.h"
#include "m4/riddle/rooms/section4/room456.h"
#include "m4/riddle/rooms/section4/room493.h"
#include "m4/riddle/rooms/section4/room494.h"
#include "m4/riddle/rooms/section4/room495.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
extern const int16 S4_NORMAL_DIRS[];
extern const char *S4_NORMAL_NAMES[];
extern const int16 S4_SHADOW_DIRS[];
extern const char *S4_SHADOW_NAMES[];
class Section4 : public Section {
private:
Room401 _room401;
Room402 _room402;
Room403 _room403;
Room404 _room404;
Room405 _room405;
Room406 _room406;
Room407 _room407;
Room408 _room408;
Room409 _room409;
Room410 _room410;
Room413 _room413;
Room456 _room456;
Room493 _room493;
Room494 _room494;
Room495 _room495;
public:
Section4();
virtual ~Section4() {}
void daemon() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
|