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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM501_H
#define M4_RIDDLE_ROOMS_SECTION5_ROOM501_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room501 : public Room {
private:
machine *_ripley = nullptr;
machine *_shadow = nullptr;
machine *_agent = nullptr;
machine *_clock = nullptr;
machine *_paper = nullptr;
machine *_deltaPuffinMachine = nullptr;
int _agentTalkLoop = 0;
int _agentStridesForward = 0;
int _puffinExchange = 0;
const char *_digiName = nullptr;
int _convEntry = 0;
bool _flag = false;
int _ripTalkLoop = 0;
int _ripSeries1 = 0;
int _ripParcelExchange = 0;
int _ripMoneyExchange = 0;
int _ripSignsPaper = 0;
int _val1 = 0;
int _val2 = 0;
int _val3 = 0;
int _val4 = 0;
int _val5 = 0;
int _val6 = 0;
int _val7 = 0;
int _val8 = 0;
int _val9 = 0;
int _xyzzy1 = 0;
int _xyzzy2 = 0;
int _xyzzy3 = 0;
int _xyzzy4 = 0;
int _xyzzy5 = 0;
int _xyzzy6 = 0;
int _xyzzy7 = 0;
int _xyzzy8 = 0;
int _xyzzy9 = 0;
int _xyzzy10 = 0;
int _itemsCount = 0;
int _items[12];
int32 _hasItems = 0;
int32 _hasLetter = 0;
int32 _hasCrystalSkull = 0;
int32 _hasStickAndShellMap = 0;
int32 _hasWheeledToy = 0;
int32 _hasRebusAmulet = 0;
int32 _hasShrunkenHead = 0;
int32 _hasSilverButterfly = 0;
int32 _hasPostageStamp = 0;
int32 _hasGermanBanknote = 0;
int32 _hasWhaleBoneHorn = 0;
int32 _hasChisel = 0;
int32 _hasIncenseBurner = 0;
int32 _hasRomanovEmerald = 0;
const char *_queuedDigi[4];
int _ripSketching = 0;
void conv501a();
/**
* Sets up the items array with any key items the player
* has in their inventory
* @return True if the player has at least one item
*/
bool updateItems();
public:
Room501();
~Room501() override {}
void init() override;
void daemon() override;
void parser() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
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