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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION9_ROOM996_H
#define M4_RIDDLE_ROOMS_SECTION9_ROOM996_H
#include "m4/riddle/rooms/room.h"
#include "m4/wscript/ws_machine.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room996 : public Room {
public:
Room996();
~Room996() override {}
void preload() override;
void init() override;
void pre_parser() override;
void parser() override;
void daemon() override;
private:
int32 _flag = 0;
int32 _flagArray[13];
int32 _moveValue = 0;
bool _check201Fl = false;
bool _check207Fl = false;
bool _check208Fl = false;
bool _check209Fl = false;
machine *_roomStates_ear2 = nullptr;
machine *_roomStates_field4 = nullptr;
machine *_roomStates_field8 = nullptr;
machine *_roomStates_field18 = nullptr;
machine *_roomStates_field24 = nullptr;
machine *_roomStates_field4C = nullptr;
machine *_roomStates_loop0 = nullptr;
machine *_roomStates_loop1 = nullptr;
machine *_roomStates_loop2 = nullptr;
machine *_roomStates_loop3 = nullptr;
machine *_roomStates_loop4 = nullptr;
machine *_roomStates_loop5 = nullptr;
machine *_roomStates_loop6 = nullptr;
machine *_roomStates_loop7 = nullptr;
machine *_roomStates_pu = nullptr;
machine *_roomStates_ripTalk = nullptr;
machine *_roomStates_ripTalker = nullptr;
machine *_roomStates_ripTalking = nullptr;
machine *_roomStates_tt = nullptr;
machine *_roomStates_untie = nullptr;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif
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