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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/riddle/rooms/section9/section9.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
Section9::Section9() : Rooms::Section() {
add(901, &_room901);
add(902, &_room902);
add(903, &_room903);
add(905, &_room905);
add(906, &_room906);
add(907, &_room907);
add(908, &_room908);
add(917, &_room917);
add(918, &_room918);
add(996, &_room996);
}
void Section9::daemon() {
_G(kernel).continue_handling_trigger = true;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4
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