File: detection.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (71 lines) | stat: -rw-r--r-- 2,193 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#include "base/plugins.h"
#include "common/str-array.h"
#include "engines/advancedDetector.h"
#include "common/system.h"

#include "mads/detection.h"
#include "mads/mads.h"

static const PlainGameDescriptor MADSGames[] = {
	{"dragonsphere", "Dragonsphere"},
	{"nebular", "Rex Nebular and the Cosmic Gender Bender"},
	{"phantom", "Return of the Phantom"},
	{"forest", "Once Upon a Forest"},
	{nullptr, nullptr}
};

static const DebugChannelDef debugFlagList[] = {
	{MADS::kDebugPath, "Path", "Pathfinding debug level"},
	{MADS::kDebugScripts, "scripts", "Game scripts"},
	{MADS::kDebugGraphics, "graphics", "Graphics handling"},
	DEBUG_CHANNEL_END
};

#include "mads/detection_tables.h"

class MADSMetaEngineDetection : public AdvancedMetaEngineDetection<MADS::MADSGameDescription> {
public:
	MADSMetaEngineDetection() : AdvancedMetaEngineDetection(MADS::gameDescriptions, MADSGames) {
		_maxScanDepth = 3;
	}

	const char *getName() const override {
		return "mads";
	}

	const char *getEngineName() const override {
		return "MADS";
	}

	const char *getOriginalCopyright() const override {
		return "MADS (C) Microprose";
	}

	const DebugChannelDef *getDebugChannels() const override {
		return debugFlagList;
	}
};

REGISTER_PLUGIN_STATIC(MADS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MADSMetaEngineDetection);