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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm.h"
namespace MM {
MMEngine *g_engine;
MMEngine::MMEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _randomSource("MightAndMagic") {
g_engine = this;
}
bool MMEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
uint32 MMEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 MMEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language MMEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform MMEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
bool MMEngine::getIsCD() const {
return getFeatures() & ADGF_CD;
}
} // namespace MM
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