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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map22.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define WHISTLE_GIVEN 107
static const byte MONSTER_ID1[5] = { 13, 12, 13, 12, 11 };
static const byte MONSTER_ID2[5] = { 6, 6, 5, 5, 4 };
void Map22::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 14; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[65 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map22::special00() {
bool hasFlags = false;
for (uint i = 0; i < g_globals->_party.size() && !hasFlags; ++i) {
g_globals->_currCharacter = &g_globals->_party[i];
hasFlags = ((g_globals->_currCharacter->_flags[0] &
(CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE)) ==
(CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE));
}
if (!hasFlags) {
none160();
return;
}
Sound::sound(SOUND_3);
InfoMessage msg(STRING["maps.map22.chest"]);
msg._largeMessage = true;
send(msg);
for (uint i = 0; i < g_globals->_party.size() && !hasFlags; ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
// Remove the clue flags
c._flags[0] = (c._flags[0] & ~(CHARFLAG0_ZAM_CLUE | CHARFLAG0_ZOM_CLUE)) |
CHARFLAG0_FOUND_CHEST;
// Add amulet to player
if (!c._backpack.full()) {
_data[WHISTLE_GIVEN]++;
c._backpack.add(RUBY_WHISTLE_ID, 200);
break;
}
}
if (!_data[WHISTLE_GIVEN]) {
// Entire party's inventory full. So screw it, replace
// the last item in the last character's backpack
g_globals->_currCharacter->_backpack.removeAt(INVENTORY_COUNT - 1);
g_globals->_currCharacter->_backpack.add(RUBY_WHISTLE_ID, 192);
}
g_globals->_currCharacter->_gold += 5000;
}
void Map22::special01() {
send(SoundMessage(STRING["maps.map22.roadsign"]));
}
void Map22::special02() {
send(SoundMessage(
STRING["maps.map22.wagons"],
[]() {
g_maps->clearSpecial();
if (g_maps->_mapPos.x == 5) {
g_globals->_treasure._items[2] = MERCHANTS_PASS_ID;
g_events->addAction(KEYBIND_SEARCH);
} else {
InfoMessage msg1(
16, 2, STRING["maps.map22.ambush"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = g_events->getRandomNumber(3);
int idx = g_events->getRandomNumber(5) - 1;
const int id1 = MONSTER_ID1[idx];
const int id2 = MONSTER_ID2[idx];
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, id2);
enc._levelIndex = 32;
enc._manual = true;
enc._encounterType = Game::FORCE_SURPRISED;
enc.execute();
}
);
msg1._delaySeconds = 2;
g_events->send(msg1);
}
}
));
}
void Map22::special08() {
send(SoundMessage(
STRING["maps.map22.fountain"],
[]() {
switch (g_maps->_mapPos.x) {
case 8:
// Add might
for (uint i = 0; i < g_globals->_party.size(); ++i)
g_globals->_party[i]._might._current += 50;
Sound::sound(SOUND_3);
g_events->send(SoundMessage(STRING["maps.map22.today_might"]));
break;
case 9:
// Add spell levels
for (uint i = 0; i < g_globals->_party.size(); ++i)
g_globals->_party[i]._spellLevel._current += 7;
Sound::sound(SOUND_3);
g_events->send(SoundMessage(STRING["maps.map22.today_spells"]));
break;
default:
// Poison
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (!(c._condition & BAD_CONDITION))
c._condition |= POISONED;
}
Sound::sound(SOUND_3);
g_events->send(SoundMessage(STRING["maps.map22.poison"]));
break;
}
}
));
}
} // namespace Maps
} // namespace MM1
} // namespace MM
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