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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map_town.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
void MapTown::blacksmith() {
visitedBusiness();
send(SoundMessage(
STRING[Common::String::format("maps.map%.2u.blacksmith_inside", _mapIndex)],
[]() {
g_events->send("Blacksmith", GameMessage("DISPLAY"));
}
));
}
void MapTown::inn() {
visitedBusiness();
send(SoundMessage(
STRING[Common::String::format("maps.map%.2u.inn_inside", _mapIndex)],
[]() {
g_events->replaceView("Inn", true);
}
));
}
void MapTown::market() {
visitedBusiness();
send(SoundMessage(
STRING[Common::String::format("maps.map%.2u.market_inside", _mapIndex)],
[]() {
g_events->send("Market", GameMessage("DISPLAY"));
}
));
}
void MapTown::tavern() {
visitedBusiness();
send(SoundMessage(
STRING["maps.tavern_inside"],
[]() {
g_events->send("Tavern", GameMessage("DISPLAY"));
}
));
}
void MapTown::temple() {
visitedBusiness();
send(SoundMessage(
STRING[Common::String::format("maps.map%.2u.temple_inside", _mapIndex)],
[]() {
g_events->send("Temple", GameMessage("DISPLAY"));
}
));
}
void MapTown::training() {
visitedBusiness();
send(SoundMessage(
STRING[Common::String::format("maps.map%.2u.training_inside", _mapIndex)],
[]() {
g_events->send("Training", GameMessage("DISPLAY"));
}
));
}
void MapTown::showSign(const Common::String &msg) {
send(SoundMessage(
2, 1, STRING["maps.sign"],
6, 2, msg
));
}
} // namespace Maps
} // namespace MM1
} // namespace MM
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