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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_MAPS_MAP_TOWN_H
#define MM1_MAPS_MAP_TOWN_H
#include "mm/mm1/maps/map.h"
namespace MM {
namespace MM1 {
namespace Maps {
class MapTown : public Map {
protected:
/**
* Handles visiting blacksmith
*/
void blacksmith();
/**
* Handles visiting inn
*/
void inn();
/**
* Handles visiting market
*/
void market();
/**
* Handles visiting tavern
*/
void tavern();
/**
* Handles visiting temple
*/
void temple();
/**
* Handles visiting trainer
*/
void training();
/**
* Show a sign message
*/
void showSign(const Common::String &msg);
public:
MapTown(uint index, const Common::String &name, uint16 id,
byte defaultSection, const char *desc = nullptr) :
Map(index, name, id, defaultSection, desc) {}
virtual ~MapTown() {}
};
} // namespace Maps
} // namespace MM1
} // namespace MM
#endif
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