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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_DIALOGS_H
#define MM1_VIEWS_DIALOGS_H
#include "mm/mm1/events.h"
#include "mm/mm1/views/are_you_ready.h"
#include "mm/mm1/views/bash.h"
#include "mm/mm1/views/characters.h"
#include "mm/mm1/views/character_view_combat.h"
#include "mm/mm1/views/color_questions.h"
#include "mm/mm1/views/combat.h"
#include "mm/mm1/views/create_characters.h"
#include "mm/mm1/views/dead.h"
#include "mm/mm1/views/encounter.h"
#include "mm/mm1/views/game.h"
#include "mm/mm1/views/main_menu.h"
#include "mm/mm1/views/order.h"
#include "mm/mm1/views/protect.h"
#include "mm/mm1/views/quick_ref.h"
#include "mm/mm1/views/title.h"
#include "mm/mm1/views/character_info.h"
#include "mm/mm1/views/character_view_combat.h"
#include "mm/mm1/views/characters.h"
#include "mm/mm1/views/rest.h"
#include "mm/mm1/views/search.h"
#include "mm/mm1/views/trap.h"
#include "mm/mm1/views/unlock.h"
#include "mm/mm1/views/wheel_spin.h"
#include "mm/mm1/views/locations/blacksmith.h"
#include "mm/mm1/views/locations/inn.h"
#include "mm/mm1/views/locations/market.h"
#include "mm/mm1/views/locations/statue.h"
#include "mm/mm1/views/locations/tavern.h"
#include "mm/mm1/views/locations/temple.h"
#include "mm/mm1/views/locations/training.h"
#include "mm/mm1/views/interactions/access_code.h"
#include "mm/mm1/views/interactions/alamar.h"
#include "mm/mm1/views/interactions/alien.h"
#include "mm/mm1/views/interactions/arenko.h"
#include "mm/mm1/views/interactions/arrested.h"
#include "mm/mm1/views/interactions/chess.h"
#include "mm/mm1/views/interactions/dog_statue.h"
#include "mm/mm1/views/interactions/ghost.h"
#include "mm/mm1/views/interactions/giant.h"
#include "mm/mm1/views/interactions/gypsy.h"
#include "mm/mm1/views/interactions/hacker.h"
#include "mm/mm1/views/interactions/ice_princess.h"
#include "mm/mm1/views/interactions/inspectron.h"
#include "mm/mm1/views/interactions/keeper.h"
#include "mm/mm1/views/interactions/leprechaun.h"
#include "mm/mm1/views/interactions/lion.h"
#include "mm/mm1/views/interactions/lord_archer.h"
#include "mm/mm1/views/interactions/lord_ironfist.h"
#include "mm/mm1/views/interactions/orango.h"
#include "mm/mm1/views/interactions/prisoners.h"
#include "mm/mm1/views/interactions/resistances.h"
#include "mm/mm1/views/interactions/ruby.h"
#include "mm/mm1/views/interactions/trivia.h"
#include "mm/mm1/views/interactions/volcano_god.h"
#include "mm/mm1/views/interactions/won_game.h"
#include "mm/mm1/views/spells/cast_spell.h"
#include "mm/mm1/views/spells/detect_magic.h"
#include "mm/mm1/views/spells/duplication.h"
#include "mm/mm1/views/spells/fly.h"
#include "mm/mm1/views/spells/location.h"
#include "mm/mm1/views/spells/recharge_item.h"
#include "mm/mm1/views/spells/teleport.h"
namespace MM {
namespace MM1 {
namespace Views {
struct Dialogs {
private:
Views::AreYouReady _areYouReady;
Views::Bash _bash;
Views::CharacterInfo _characterInfo;
Views::Characters _characters;
Views::CharacterViewCombat _characterViewCombat;
Views::ColorQuestions _colorQuestions;
Views::Combat _combat;
Views::CreateCharacters _createCharacters;
Views::Dead _dead;
Views::Encounter _encounter;
Views::Game _game;
Views::MainMenu _mainMenu;
Views::Order _order;
Views::Protect _protect;
Views::QuickRef _quickRef;
Views::Rest _rest;
Views::Search _search;
Views::Title _title;
Views::Trap _trap;
Views::Unlock _unlock;
Views::WheelSpin _wheelSpin;
Views::Locations::Blacksmith _blacksmith;
Views::Locations::Inn _inn;
Views::Locations::Market _market;
Views::Locations::Statue _statue;
Views::Locations::Tavern _tavern;
Views::Locations::Temple _temple;
Views::Locations::Training _training;
Views::Interactions::AccessCode _accessCode;
Views::Interactions::Alamar _alamar;
Views::Interactions::Alien _alien;
Views::Interactions::Arenko _arenko;
Views::Interactions::Arrested _arrested;
Views::Interactions::Chess _chess;
Views::Interactions::ChildPrisoner _childPrisoner;
Views::Interactions::CloakedPrisoner _cloakedPrisoner;
Views::Interactions::DemonPrisoner _demonPrisoner;
Views::Interactions::MaidenPrisoner _maidenPrisoner;
Views::Interactions::ManPrisoner _manPrisoner;
Views::Interactions::MutatedPrisoner _mutatedPrisoner;
Views::Interactions::VirginPrisoner _virginPrisoner;
Views::Interactions::DogStatue _dogStatue;
Views::Interactions::Ghost _ghost;
Views::Interactions::Giant _giant;
Views::Interactions::Gypsy _gypsy;
Views::Interactions::Hacker _hacker;
Views::Interactions::IcePrincess _icePrincess;
Views::Interactions::Inspectron _inspectron;
Views::Interactions::Keeper _keeper;
Views::Interactions::Leprechaun _leprechaun;
Views::Interactions::Lion _lion;
Views::Interactions::LordArcher _lordArcher;
Views::Interactions::LordIronfist _lordIronfist;
Views::Interactions::Orango _orango;
Views::Interactions::Resistances _resistances;
Views::Interactions::Ruby _ruby;
Views::Interactions::Trivia _trivia;
Views::Interactions::VolcanoGod _volcanoGod;
Views::Interactions::WonGame _wonGame;
Views::Spells::CastSpell _castSpell;
Views::Spells::DetectMagic _detectMagicSpell;
Views::Spells::Duplication _duplicationSpell;
Views::Spells::Fly _flySpell;
Views::Spells::Location _locationSpell;
Views::Spells::RechargeItem _rechargeItemSpell;
Views::Spells::Teleport _telportSpell;
public:
Dialogs() {}
};
} // namespace Views
} // namespace MM1
} // namespace MM
#endif
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