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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef XEEN_SPELLS_H
#define XEEN_SPELLS_H
#include "common/scummsys.h"
#include "common/str-array.h"
namespace MM {
namespace Xeen {
class XeenEngine;
class Character;
enum MagicSpell {
MS_AcidSpray = 0, MS_Awaken = 1, MS_BeastMaster = 2, MS_Bless = 3,
MS_Clairvoyance = 4, MS_ColdRay = 5, MS_CreateFood = 6,
MS_CureDisease = 7, MS_CureParalysis = 8, MS_CurePoison = 9,
MS_CureWounds = 10, MS_DancingSword = 11, MS_DayOfProtection = 12,
MS_DayOfSorcery = 13, MS_DeadlySwarm = 14, MS_DetectMonster = 15,
MS_DivineIntervention = 16, MS_DragonSleep = 17, MS_ElementalStorm = 18,
MS_EnchantItem = 19, MS_EnergyBlast = 20, MS_Etheralize = 21,
MS_FantasticFreeze = 22, MS_FieryFlail = 23, MS_FingerOfDeath = 24,
MS_Fireball = 25, MS_FirstAid = 26, MS_FlyingFist = 27,
MS_FrostBite = 28, MS_GolemStopper = 29, MS_Heroism = 30,
MS_HolyBonus = 31, MS_HolyWord = 32, MS_Hynotize = 33,
MS_IdentifyMonster = 34, MS_Implosion = 35, MS_Incinerate = 36,
MS_Inferno = 37, MS_InsectSpray = 38, MS_ItemToGold = 39,
MS_Jump = 40, MS_Levitate = 41, MS_Light = 42, MS_LightningBolt = 43,
MS_LloydsBeacon = 44, MS_MagicArrow = 45, MS_MassDistortion = 46,
MS_MegaVolts = 47, MS_MoonRay = 48, MS_NaturesCure = 49, MS_Pain = 50,
MS_PoisonVolley = 51, MS_PowerCure = 52, MS_PowerShield = 53,
MS_PrismaticLight = 54, MS_ProtFromElements = 55, MS_RaiseDead = 56,
MS_RechargeItem = 57, MS_Resurrection = 58, MS_Revitalize = 59,
MS_Shrapmetal = 60, MS_Sleep = 61, MS_Sparks = 62, MS_StarBurst = 63,
MS_StoneToFlesh = 64, MS_SunRay = 65, MS_SuperShelter = 66,
MS_SuppressDisease = 67, MS_SuppressPoison = 68, MS_Teleport = 69,
MS_TimeDistortion = 70, MS_TownPortal = 71, MS_ToxicCloud = 72,
MS_TurnUndead = 73, MS_WalkOnWater = 74, MS_WizardEye = 75,
NO_SPELL = 76, TOTAL_SPELLS = 76
};
class Spells {
private:
XeenEngine *_vm;
void load();
void executeSpell(MagicSpell spellId);
/**
* Spell being cast failed
*/
void spellFailed();
// Spell list
void acidSpray();
void awaken();
void beastMaster();
void bless();
void clairvoyance();
void coldRay();
void createFood();
void cureDisease();
void cureParalysis();
void curePoison();
void cureWounds();
void dancingSword();
void dayOfProtection();
void dayOfSorcery();
void deadlySwarm();
void detectMonster();
void divineIntervention();
void dragonSleep();
void elementalStorm();
void enchantItem();
void energyBlast();
void etherialize();
void fantasticFreeze();
void fieryFlail();
void fingerOfDeath();
void fireball();
void firstAid();
void flyingFist();
void frostbite();
void golemStopper();
void heroism();
void holyBonus();
void holyWord();
void hypnotize();
void identifyMonster();
void implosion();
void incinerate();
void inferno();
void insectSpray();
void itemToGold();
void jump();
void levitate();
void light();
void lightningBolt();
void lloydsBeacon();
void magicArrow();
void massDistortion();
void megaVolts();
void moonRay();
void naturesCure();
void pain();
void poisonVolley();
void powerCure();
void powerShield();
void prismaticLight();
void protectionFromElements();
void raiseDead();
void rechargeItem();
void resurrection();
void revitalize();
void shrapMetal();
void sleep();
void sparks();
void starBurst();
void stoneToFlesh();
void sunRay();
void superShelter();
void suppressDisease();
void suppressPoison();
void teleport();
void timeDistortion();
void townPortal();
void toxicCloud();
void turnUndead();
void walkOnWater();
void wizardEye();
void frostbite2();
public:
Common::StringArray _spellNames;
int _lastCaster;
public:
Spells(XeenEngine *vm);
int calcSpellCost(int spellId, int expenseFactor) const;
int calcSpellPoints(int spellId, int expenseFactor) const;
/**
* Cast a spell associated with an item
*/
void castItemSpell(int itemSpellId);
/**
* Cast a given spell
*/
int castSpell(Character *c, MagicSpell spellId);
/**
* Subtract the requirements for a given spell if available, returning
* true if there was sufficient
*/
int subSpellCost(Character &c, int spellId);
/**
* Add the SP and gem requirements for a given spell to the given
* character and party
*/
void addSpellCost(Character &c, int spellId);
};
} // End of namespace Xeen
} // End of namespace MM
#endif
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