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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/xeen/sprites.h"
#include "mm/xeen/xeen.h"
namespace MM {
namespace Xeen {
SpriteResource::SpriteResource(const Common::Path &filename, int ccMode) {
_data = nullptr;
load(filename, ccMode);
}
void SpriteResource::load(const Common::Path &filename, int ccMode) {
_filename = filename;
File f(filename, ccMode);
Shared::Xeen::SpriteResource::load(f);
}
void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos,
uint flags, int scale) {
Shared::Xeen::SpriteResource::draw(dest, frame, destPos, dest.getBounds(), flags, scale);
}
void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destPos,
uint flags, int scale) {
Window &win = (*g_vm->_windows)[windowIndex];
draw(win, frame, destPos, flags, scale);
}
void SpriteResource::draw(int windowIndex, int frame) {
draw((*g_vm->_windows)[windowIndex], frame, Common::Point());
}
} // End of namespace Xeen
} // End of namespace MM
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